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EmuCR: rpcs3 rpcs3 Git (2018/08/19) is compiled. RPCS3 is an open-source Sony PlayStation 3 emulator and debugger written in C++ for Windows and Linux. The emulator has been in development since early 2011 and currently supports modern DirectX 12, Vulkan and OpenGL renderers. The emulator is capable of booting and playing a decent amount of commercial games and PlayStation 3 SDK samples. Many more titles are also becoming playable with future development by contributors.

rpcs3 Git Changelog:
* Name missing vm::spu location
* Improve vm::reader_lock
* Hardcode vm::user64k location
* Improve vm::unmap
* Qt: fix stylesheet warning
* rsx: Do not overflow the program buffer!
* rsx: Force disable draw reordering when capturing a frame
* fix gcc build
* rsx: Followup to the memory inheritance hierachy patch
* gl: Avoid unnecessary scissor state change every draw call.
* gl: Reuse framebuffer resources
* rsx: Enable swizzled decode for all formats unless proven otherwise
* [WIP] rsx: Improve memory inheritance hierachy
* gl: Do not create secondary context if async is disabled
* zcull: Improve the delay algorithm to be more consistent
* rsx: Avoid acquiring the vm lock; deadlock evasion
* rsx: Allow linear filtering when reading back GPU-resident memory
* vulkan: Fix blit engine transfer to ARGB8 render target memory
* vk: Fixups for type b surfaces
* rsx: Timestamp accuracy workaround
* rsx: Optimize hash_struct; vk cleanup
* rsx: Refactor and fix framebuffer layout checks
* Minor optimizations and fixes
* ZCULL: lower notice severity to avoid spam
* zcull synchronization tweaks
* rsx: Synchronization rewritten

Download: rpcs3 Git (2018/08/19) x64
Source: Here

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