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EmuCR: yuzuyuzu Git (2018/08/17) is complied. yuzu is a work-in-progress Nintendo Switch emulator. yuzu is an open-source project, licensed under the GPLv2 (or any later version). yuzu has been designed with portability in mind, with builds available for Windows, Linux, and macOS. The project was started in spring of 2017 by bunnei, one of the original authors of the popular Citra 3DS emulator, to experiment with and research the Nintendo Switch. Due to the similarities between Switch and 3DS, yuzu was developed as a fork of Citra. This means that it uses the same project architecture, and both emulators benefit from shared improvements. During the early months of development, work was done in private, and progress was slow. However, as Switch reverse-engineering and homebrew development became popular, work on yuzu began to take off as well.

yuzu Git Changelog:
* Implement SetIdleTimeDetectionExtension & GetIdleTimeDetectionExtension (#1059)
* Merge pull request #1090 from lioncash/ctor-assign
* core: Delete System copy/move constructors and assignment operators
* Merge pull request #1091 from lioncash/warning
* qt/main: Unindent code in OnMenuInstallToNAND()
* qt/main: Make installation dialog text within OnMenuInstallToNAND() translatable
* qt/main: Get rid of compilation warnings
* Merge pull request #1093 from greggameplayer/GetDefaultDisplayResolutionChangeEvent
* correct coding style
* Implement GetDefaultDisplayResolutionChangeEvent
* Merge pull request #1019 from Subv/vertex_divisor
* Rasterizer: Implemented instanced rendering.
* Merge pull request #1087 from MerryMage/dynarmic
* dynarmic: Update to 550d662
* Merge pull request #1084 from bunnei/depth
* gl_rasterizer_cache: Treat Depth formats differently from DepthStencil.
* Merge pull request #1085 from lioncash/namespace
* common: Namespace hex_util.h/.cpp

Download: yuzu Git (2018/08/17)

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