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EmuCR: GLideN64GLideN64 Git (2018/09/28) is compiled. GLideN64 is a new generation, open-source graphics plugin for N64 emulators

GLideN64 Git Changelog:
* Use frame buffer from input parameters when call
* Do not use clearDepthBuffer in FillRect. Use drawRect only.
* Do not use clearColorBuffer in FillRect. Use drawRect only.
* Switch from blitOrCopyTexturedRect() to copyTexturedRect() in OverscanBuffer::draw.
* Fix in FrameBufferList::renderBuffer() : draw blank frame if VI state is wrong.
* Fix culling in Indi and Naboo
* Weaken condition for invalid frame buffer texture.
* Support FXAA in GUI.
* Support FXAA in mupen64plus config
* Replace direct call of Postprocessor methods by list of available postprocessing functions.
* Implement FXAA
* Code refactor: remove duplication of code in PostProcessor.cpp
* Fix destX calculation in FrameBufferList::renderBuffer()
* Correct check for side-by-side buffers in FrameBufferList::renderBuffer()
* Rewrite ObjCoordinates(const uObjScaleBg * _pObjScaleBg)

EmuCR: GLideN64

Download: GLideN64 Git (2018/09/28)
Source: Here

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