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EmuCR: Play!Play! Git (2018/09/27) is complied. Play! is an attempt at creating an emulator for the PlayStation 2 (PS2) console on the Windows platform. It is currently written in C/C++. It uses an instruction caching/recompilation scheme to achieve better performance while emulating the CPU.

Play! Git Changelog:
* Code style fixes.
* Move path splitting code.
* Make GetStat work with directories.
* Add basic support for directory read functions in IOMAN.
* Cleanup.
* Improve log message.
* Implement PADMAN's close function.
* Add open mode flag support.
* Cleanup.
* Add enum for CAUSE register.
* Cleanup.
* Cleanup.
* Make sure all interrupts are masked when calling ExecPS2.
* Add enum for BADVADDR register.
* When loading a state, make sure HLE modules are properly registered.
* Add some register definitions.
* Implement GetStat in FILEIO.
* Cleanup.
* Add stubs for TLB handler setters.
* Fix trace display bug.
* Cleanup.
* Copy IPA file for deployment on S3.
* Fix script permissions (again).
* Add execute rights on script.
* Generate iOS IPA on Travis.
* Fix build.
* Code style fixes.
* Store paths in filesystem::path.
* Make sure we properly handle QString<->filesystem::path conversions.
* Store a filesystem::path in LastOpenCommand.
* BootElf takes a filesystem::path now.

EmuCR: Play!

Download: Play! Git (2018/09/27) x86
Download: Play! Git (2018/09/27) x64
Download: Play! Git (2018/09/27) Android
Source: Here

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