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EmuCR: yuzuyuzu Git (2018/10/01) is complied. yuzu is a work-in-progress Nintendo Switch emulator. yuzu is an open-source project, licensed under the GPLv2 (or any later version). yuzu has been designed with portability in mind, with builds available for Windows, Linux, and macOS. The project was started in spring of 2017 by bunnei, one of the original authors of the popular Citra 3DS emulator, to experiment with and research the Nintendo Switch. Due to the similarities between Switch and 3DS, yuzu was developed as a fork of Citra. This means that it uses the same project architecture, and both emulators benefit from shared improvements. During the early months of development, work was done in private, and progress was slow. However, as Switch reverse-engineering and homebrew development became popular, work on yuzu began to take off as well.

yuzu Git Changelog:
* Merge pull request #1330 from raven02/tlds
* Fix trailing whitespace
* Merge branch 'master' into tlds
* Add 1D sampler for TLDS - TexelFetch (Mario Rabbids)
* Merge pull request #1420 from MerryMage/dynarmic
* externals: Update dynarmic to 4e6848d
* Merge pull request #1322 from bunnei/tex-cubemap
* gl_rasterizer_cache: Fixes to how we do render to cubemap.
* gl_rasterizer_cache: Add check for array rendering to cubemap texture.
* gl_rasterizer_cache: Implement render to cubemap.
* gl_shader_decompiler: TEXS: Implement TextureType::TextureCube.
* gl_rasterizer_cache: Add support for SurfaceTarget::TextureCubemap.
* gl_rasterizer_cache: Implement LoadGLBuffer for Texture2DArray.
* gl_rasterizer_cache: Update BlitTextures to support non-Texture2D ColorTexture surfaces.
* gl_rasterizer_cache: Track texture target and depth in the cache.
* gl_rasterizer_cache: Workaround for Texture2D -> Texture2DArray scenario.
* gl_rasterizer_cache: Keep track of surface 2D size separately from total size.
* Merge pull request #1403 from DarkLordZach/install-sysnand
* qt: Install System TitleTypes to System NAND
* Merge pull request #1338 from raven02/service_vi
* Implement ISystemDisplayService::GetDisplayMode
* Merge pull request #1417 from lioncash/context
* kernel/svc: Implement svcGetThreadContext()
* kernel/process: Add a data member to determine if a process is 64-bit or not.
* kernel/process: Make data member variables private
* arm_interface: Add missing fpsr/tpidr members to the ThreadContext struct
* Merge pull request #1418 from FearlessTobi/port-4269
* OSX: Set MACOSX_DEPLOYMENT_TARGET to 10.13

Download: yuzu Git (2018/10/01)
Source:Here

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