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EmuCR:DeSmuMEDeSmuME Git (2018/11/30) is compiled. DeSmuME is an open source Nintendo DS(NDS) emulator for Linux, Mac OS and Windows. DeSmuME supports save states, the ability to increase the size of the screen and it supports filters to improve image quality. DeSmuME also supports microphone use on Windows and Linux ports, as well as direct video and audio recording. The emulator also features a built-in movie recorder.

DeSmuME Git Changelog:
* GPU: Use the same technique in the commit 6bcd19b GPUEngineBase::_CompositeVRAMLineDeferred() bug fix in order to do a tiny optimization to GPUEngineBase::_CompositeLineDeferred(). Also makes the code more consistent as well.
* Cocoa Port: Upgrade Interface Builder .xib files to 3.2 format with minimum deployment target of macOS 10.6. This change effectively drops support for building DeSmuME directly from a PowerPC Mac. Fixes #231.
* winport - menu option to control CLI console visibility
* GPU: Fix a bug in GPUEngineBase::_CompositeVRAMLineDeferred() where compInfo.target.xCustom was overstepping its bounds in X-dimension only custom buffers. This had the effect of causing undefined coloring when running at custom resolutions. (Regression from commit 8e9e7c4. Fixes #228 and fixes #229.)
* Merge pull request #217 from SuuperW/paths
* Allow user to change new path settings in the path config dialog.
* Add SRAM_IMPORT_EXPORT path setting to separate from the auto-save battery location.

Download: DeSmuME Git (2018/11/30) x86
Download: DeSmuME Git (2018/11/30) x64
Source: Here

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