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EmuCR: DolphinDolphin Git 5.0-9111 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.

Dolphin Git changelog:
* Merge pull request #7555 from Techjar/config-delcaration-unused
* Core/Config: Remove unused NETPLAY_SELECTED_HOST_GAME declaration
* Merge pull request #7492 from MerryMage/regcache2
* JitRegCache: Remove old interface
* JitRegCache: Add RegistersInUse
* JitRegCache: Add PreloadRegisters function
* BitSet: Add << operator * Jit: Remove OpArg variant of ComputeRC * Jit_SystemRegisters: mffsx * Jit_SystemRegisters: mtfsfx * Jit_Paired: ps_res * Jit_Paired: ps_rsqrte * Jit_Paired: mergeXX * Jit_Paired: ps_muls * Jit_Paired: ps_sum * Jit_Paired: ps_mr * Jit_FloatingPoint: HandleNaNs * Jit_FloatingPoint: fresx * Jit_FloatingPoint: frsqrtex * Jit_FloatingPoint: frspx * Jit_FloatingPoint: fctiwx * Jit_FloatingPoint: FloatCompare * Jit_FloatingPoint: fmrx * Jit_FloatingPoint: fselx * Jit_FloatingPoint: fsign * Jit_FloatingPoint: fmaddXX * Jit_FloatingPoint: fp_arith * Jit_SystemRegisters: mtspr * Jit_LoadStorePaired: psq_lXX * Jit_LoadStorePaired: psq_stXX * Jit_LoadStoreFloating: stfiwx * Jit_LoadStoreFloating: stfXXX * Jit_LoadStoreFloating: lfXXX * Jit_SystemRegisters: mtcrf * Jit_SystemRegisters: mfcr * Jit_SystemRegisters: mfmsr * Jit_SystemRegisters: mtmsr * Jit_SystemRegisters: mfspr * Jit_LoadStore: stmw * Jit_LoadStore: lmw * Jit_LoadStore: stXx * Jit_LoadStore: stX * Jit_LoadStore: dcbz * Jit_LoadStore: dcbx * Jit_LoadStore: lXXx * Jit: memcheck * DoJit * Jit_Branch: bclrx * Jit_Branch: bcctrx * Jit_Branch: bcx * Jit_Integer: DoMergedBranchCondition * Jit_Integer: rlwimix * Jit_Integer: reg_imm * Jit_Integer: DoMergedBranchImmediate * Jit_Integer: cmpXX * Jit_Integer: boolX * Jit_Integer: extsXx * Jit_Integer: twX * Jit_Integer: cntlzwx * Jit_Integer: srawix * Jit_Integer: srawx * Jit_Integer: slwx * Jit_Integer: srwx * Jit_Integer: negx * Jit_Integer: rlwnmx * Jit_Integer: rlwinmx * Jit_Integer: arithcx * Jit_Integer: arithXex * Jit_Integer: addx * Jit_Integer: divwx * Jit_Integer: divwux * Jit_Integer: mulhwXx * Jit_Integer: mullwx * Jit_Integer: mulli * Jit_Integer: subfx * Jit_Integer: Port subfic to new register cache interface * Jit: Add preg_t variant of ComputeRC * JitRegCache: Add IsZero to RCOpArg * JitRegCache: Add BindOrImm * JitRegCache: Add revertable binds * JitRegCache: IsAllUnlocked * JitRegCache: RCForkGuard * JitRegCache: Add RCOpArg::ExtractWithByteOffset * JitRegCache: New interface * JitRegCache: Move files to subdirectory * JitRegCache: Count locks/unlocks * Common: Add variant utilities * Merge pull request #7534 from Techjar/fix-netplay-gamelist-saving * NetPlay: Fix saving host game selection * Merge pull request #7550 from JosJuice/widescreen-hack-suggested-ratio * RenderBase: Set m_aspect_wide on start * Fix the widescreen hack for Wii games with 4:3 forced in game INI * Merge pull request #7551 from zackhow/fixffs * AndroidTv: don't show landscape lock setting for leanback * Android: Fix crash on instant rotate * Merge pull request #7552 from stenzek/texture-cache-leak * TextureCache: Fix leaking TCacheEntry instances Download: Dolphin Git 5.0-9111 x64
Download: Dolphin Git 5.0-9111 Android
Source: Here

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