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EmuCR: DolphinDolphin Git 5.0-9271 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.

Dolphin Git changelog:
* Merge pull request #7644 from jordan-woyak/dk-bongos-fix
* HW: DK Bongos clap fix and cleanup
* Merge pull request #7642 from MerryMage/fprf-whole
* EmuCodeBlock: Fix bug in SetFPRF: Should only consider lower double
* Merge pull request #7624 from lioncash/paired-single
* PowerPC: Remove separate macros for paired singles
* Merge pull request #7620 from lioncash/paired
* Interpreter: Handle paired-single HID2.PSE and HID2.LSQE bits
* Interpreter_SystemRegisters: Handle reserved/read-only bits for HID2 in mtspr
* Merge pull request #7650 from JMC47/FF3EFB2RAM
* Enable EFB2RAM by default in Final Fantasy III
* Merge pull request #7652 from JMC47/NetplayWarning
* Update Netplay Main Page Warnings
* Merge pull request #7653 from jordan-woyak/ini-cleanup
* IniFile: Minor cleanup. Removed unused function. Improved template usage.
* Merge pull request #7628 from jordan-woyak/stick-shapes
* ControllerEmu: Allow analog stick input radius greater than one. Useful for rounded-square inputs of xbox controllers.
* InputCommon: Simplified StickGate interface and moved class into its own file. Changed default input radius to perform no resizing. Tweaked the indicator colors a bit to improve visibility. Cleaned up some math and code.
* Add ability to reshape analog sticks from square/circle to octagon and make the analog stick mapping indicator pretty.
* Merge pull request #7655 from MerryMage/rm-Jitx86Base
* Jit64: Remove Jitx86Base class
* Merge pull request #7602 from CrystalGamma/stop-g_jit
* stop using g_jit outside of JitInterface
* Merge pull request #7625 from jordan-woyak/emu-shake-fix
* Fix wiimote/nunchuk acceleration value clamping (off-by-one).
* Reduce emulated shaking frequency to 6hz. (something more humanly possible) (was ~13hz)
* Compute emulated classic controller calibration data instead of having hardcoded values.
* Produce emulated nunchuk calibration data.
* Merge pull request #7654 from MerryMage/bkpt
* Jit64: Fix instruction breakpoints
* Translation resources sync with Transifex

Download: Dolphin Git 5.0-9271 x64
Download: Dolphin Git 5.0-9271 Android
Source: Here

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