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EmuCR: PCSX2PCSX2 Git (2018/12/12) is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 Git Changelog:
* SaveSlots: Initialise the crc to 0, as well as serialName being an empty string.
* Some annoying logs about COP0 are now COP0 Logs.
* GSdx: Forgot to remove OI_TalesOfLegendia from header file.
* GSdx: Remove OI_TalesOfLegendia HW hack. (#2747)
* pcsx2-git: Update ignored files
* GSTextureCache: Initialize palette texture if needed and not done yet.
* GSTextureCache: Attach palette if needed (psm.pal > 0) also when reading part of framebuffer as texture.
* GSTextureCache: Refactor and fix palette management (v2).
* GSTextureCache: Refactor code to avoid using local shared pointer.
* GSTextureCache: Centralize CLUT comparison logic in PaletteKey equality operator.
* GSTextureCache: Reformat code and adjust comments.
* GSTextureCache: Compare also pal value in PaletteKey eq operator.
* GSTextureCache: Add ASSERTs on pal value to ease debugging.
* GSRendererOGL/GSTextureCache: Improve ICO hack by using palette cache for depth sampling, removing only point of creation of palette textures outside TC.
* GSdx: Add proper Jak1 game to Automatic mipmapping.
* Gsdx: Adjust Burnout crc hacks to work on progressive mode.

Download: PCSX2 Git (2018/12/12)
Source: Here

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