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EmuCR: Play!Play! Git (2018/12/01) is complied. Play! is an attempt at creating an emulator for the PlayStation 2 (PS2) console on the Windows platform. It is currently written in C/C++. It uses an instruction caching/recompilation scheme to achieve better performance while emulating the CPU.

Play! Git Changelog:
* Code style fixes.
* Slightly tweak POVhat condition.
* Relay EvDev events.
* Typedef device id.
* Remove extra condition.
* Fix build.
* Remove input event filtering.
* Remove hard-coded value.
* Hook up EvDev input provider.
* Filter out auto repeat key events.
* Build fix.
* Add InputProviderEvDev.
* Make simulated axis binding work again.
* Cleanup.
* Fix build.
* Fix POV hat binding.
* Fix some multi threading shenanigans.
* Simplify input event selection dialog.
* Define POVHAT_MAX.
* Remove GamePadUtils from generic part.
* Display POV hat binding value.
* Fix some issues with saving/loading preferences.
* Add support for more than 1 pad config.
* Make some definitions private.
* Reduce number of preferences used for input bindings.
* Rename function.
* Another build fix.
* Move macOS HID input provider.
* Fix restore defaults.
* Fix build issues.
* Major reshuffling of input handling code. Still WIP.

EmuCR: Play!

Download: Play! Git (2018/12/01) x86
Download: Play! Git (2018/12/01) x64
Download: Play! Git (2018/12/01) Android
Source: Here



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