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EmuCR: yuzuyuzu Git (2018/12/28) is complied. yuzu is a work-in-progress Nintendo Switch emulator. yuzu is an open-source project, licensed under the GPLv2 (or any later version). yuzu has been designed with portability in mind, with builds available for Windows, Linux, and macOS. The project was started in spring of 2017 by bunnei, one of the original authors of the popular Citra 3DS emulator, to experiment with and research the Nintendo Switch. Due to the similarities between Switch and 3DS, yuzu was developed as a fork of Citra. This means that it uses the same project architecture, and both emulators benefit from shared improvements. During the early months of development, work was done in private, and progress was slow. However, as Switch reverse-engineering and homebrew development became popular, work on yuzu began to take off as well.

yuzu Git Changelog:
* Merge pull request #1954 from lioncash/npdm
* file_sys/program_metadata: Print out more descriptive address space descriptions
* Merge pull request #1953 from lioncash/mem
* kernel/process: Remove most allocation functions from Process' interface
* Merge pull request #1951 from Tinob/master
* Add missing uintBitsToFloat to SetRegisterToHalfFloat
* Merge pull request #1928 from lioncash/caps
* kernel/process: Hook up the process capability parser to the process itself
* kernel/process_capability: Handle debug capability flags
* kernel/process_capability: Handle handle table capability flags
* kernel/process_capability: Handle kernel version capability flags
* kernel/process_capability: Handle program capability flags
* kernel/process_capability: Handle interrupt capability flags
* kernel/process_capability: Handle syscall capability flags
* kernel/process_capability: Handle the priority mask and core mask flags
* kernel/process: Introduce process capability parsing skeleton
* common: Add basic bit manipulation utility function to Common
* Merge pull request #1892 from Tinob/master
* Apply CC test to the final value to be stored in the register
* Includde saturation in the evaluation of the control code
* Handle RZ cases evaluating the expression instead of the register value.
* complete emulation of ZeroFlag
* Merge pull request #1929 from bunnei/fix-hid
* hid: Fix SetNpadJoyHoldType and improve logging.
* Merge pull request #1945 from bunnei/fix-hid-horiz
* npad: Remove code to invert input in horizontal mode.
* Merge pull request #1949 from lioncash/unmap
* kernel/vm_manager: Reset region attributes when unmapping a VMA
* Merge pull request #1879 from DarkLordZach/am-save-data-size
* am: Implement GetSaveDataSize and ExtendSaveData
* filesystem: Populate save data sizes from control data
* savedata_factory: Partially implement IVFC save sizes using files
* loader: Add accessor for game control data
* control_metadata: Update NACP fields with latest Switchbrew data
* control_metadata: Use value member instead of unique_ptr to store struct
* vfs: Add reinterpret_casts to WriteArray and Object

Download: yuzu Git (2018/12/28)
Source:Here



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