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EmuCR: PPSSPPPPSSPP Git (2019/02/07) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Merge pull request #11773 from hrydgard/old-nvidia-disable-range-culling
* Disable vertex range culling on old NVIDIA. Should help #11638
* Detect PCI device ID where available (not in GL?)
* Add missing break statement fixing bizarre language menu issue from #7929
* Merge pull request #11770 from hrydgard/revert-limit-on-clear
* Enable the FPS limit for F1 2006, too.
* Partially revert #10456 (avoid limit FPS without a clear).
* Merge pull request #11768 from hrydgard/remove-limit-framerate-setting
* Remove iForceMaxEmulatedFPS and replace with a compat setting for the two games that really need it.
* Merge pull request #11767 from hrydgard/force-umd-delay
* Compat: Force realistic UMD timing for F1 2006. Fixes #9193 but not the game, since there's also #11177.
* Qt: Apply suggested keyboard shortcut fix. Fixes #11735.
* Qt: Remove keyboard shortcut for buffered rendering. Mitigates #11725 although not a proper fix.
* Merge pull request #11766 from hrydgard/vulkan-validation-more
* Remove unused API, assorted cleanup.
* Further improve VK extension loading. Switch to VK_EXT_debug_utils (but fallback to VK_EXT_debug_report if only that is available).
* Update glslang to latest version
* Add code to enable a couple more extensions I anticipate using eventually.
* Properly use VK_KHR_dedicated_allocation to make some drivers extra happy
* Minor refactor of physical device property/feature detection, to allow for more extension use.
* More Vulkan validation fixes
* Merge pull request #11765 from hrydgard/more-nomedia-on-android
* Android .nomedia: Don't hide everything under PSP, too harsh.
* To avoid strange images in Android gallery, pre-create TEXTURES with a .nomedia, and add .nomedia to the PSP directory.

EmuCR: PPSSPP

Download: PPSSPP Git (2019/02/07) x86
Download: PPSSPP Git (2019/02/07) x64
Download: PPSSPP Git (2019/02/07) Android
Source: Here



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