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EmuCR: PCSX2PCSX2 Git (2019/04/26) is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 Git Changelog:
* gsdx ogl: commit texture in copy function
* gsdx ogl: only always uncommit texture in debug build
* gsdx ogl: always commit a sparse texture when force_texture_clear is enabled
* gsdx-ogl: Do some integer casts for destination texture commit to StretchRect.
* gsdx ogl: sparse texture : only commit new area
* gsdx hw: commit texture before a clear in OI hack
* gsdx-ogl: update Save() to use committed size of texture
* gsdx-ogl: Add detection of Sparse Depth in isDss()
* gsdx-ogl: add destination texture commit to StretchRect
* gsdx: enable sparse render target in TC
* gsdx: add uncommit in recycle
* gsdx-ogl: add texture commit ogl renderer
* gsdx ogl: enable sparse feature on GSdevice interface
* gsdx ogl: implement CommitPages
* gsdx ogl: handle creation of sparse texture
* gsdx hw: add API to manage sparse texture allocation
* gsdx hw: allow to create sparse texture at device level
* gsdx-d3d11: Move colclip code to blending function.
* gsdx-hw: Forgot to remove a crc region check for dbzbt2-3, no longer needed.
* gsdx-hw: Purge crc hacks that had their half screen issues resolved (Texture shuffle case).

Download: PCSX2 Git (2019/04/26)
Source: Here

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