EmuCR Feeds
Email Us

EmuCR: yuzuyuzu Git (2019/04/08) is complied. yuzu is a work-in-progress Nintendo Switch emulator. yuzu is an open-source project, licensed under the GPLv2 (or any later version). yuzu has been designed with portability in mind, with builds available for Windows, Linux, and macOS. The project was started in spring of 2017 by bunnei, one of the original authors of the popular Citra 3DS emulator, to experiment with and research the Nintendo Switch. Due to the similarities between Switch and 3DS, yuzu was developed as a fork of Citra. This means that it uses the same project architecture, and both emulators benefit from sharead improvements. During the early months of development, work was done in private, and progress was slow. However, as Switch reverse-engineering and homebrew development became popular, work on yuzu began to take off as well.

yuzu Git Changelog:
* Merge pull request #2300 from FernandoS27/null-shader
* Permit a Null Shader in case of a bad host_ptr.
* Merge pull request #2355 from ReinUsesLisp/sync-point
* maxwell_3d: Reduce severity of ProcessSyncPoint
* Merge pull request #2359 from FearlessTobi/port-2-prs
* fix clang-format target when using a path with spaces on windows
* Merge pull request #2306 from ReinUsesLisp/aoffi
* gl_shader_decompiler: Hide local definitions inside an anonymous namespace
* shader_ir/decode: Silent implicit sign conversion warning
* gl_shader_decompiler: Add AOFFI backing implementation
* shader_ir/decode: Implement AOFFI for TEX and TLD4
* shader_ir: Implement immediate register tracking
* Merge pull request #2361 from lioncash/pagetable
* core/memory: Remove GetCurrentPageTable()
* arm/arm_dynarmic: Remove unnecessary current_page_table member
* kernel: Handle page table switching within MakeCurrentProcess()
* Merge pull request #2321 from ReinUsesLisp/gl-state-rework
* gl_state: Rework to enable individual applies
* Merge pull request #2098 from FreddyFunk/disk-cache-zstd
* gitmodules: Replace taps with spaces
* common/zstd_compression: simplify decompression interface
* gl_shader_disk_cache: Fixup clang format
* gl_shader_disk_cache: Use Zstandard for compression
* common/zstd_compression: Add Zstandard wrapper
* common: Link libzstd_static
* externals: Add libzstd_static to externals CMakeLists.txt
* externals: Add Zstandard v1.3.8
* Addressed feedback
* core: Do not link LZ4 to core. Use common/data_compression for nso segment decompression instead.
* Merge pull request #2356 from lioncash/pair
* kernel/server_session: Return a std::pair from CreateSessionPair()
* kernel/server_port: Return a std::pair from CreatePortPair()
* Merge pull request #2362 from lioncash/enum
* core/memory: Remove unused enum constants
* Merge pull request #2352 from bunnei/mem-manager-fixes
* memory_manager: Improved implementation of read/write/copy block.

Download: yuzu Git (2019/04/08)
Source:Here



Random Related Topic Refresh Related Topic

Random Related Topic Loading...

0 Comments

Post a Comment

Can't post a comment? Try This!