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EmuCR: mGBAmGBA Git (2019/05/21) is compiled. mGBA is a new emulator for running Game Boy Advance games. It aims to be faster and more accurate than many existing Game Boy Advance emulators, as well as adding features that other emulators lack.

Features:
* GBA Video: Fix some GL handle leaks
* GBA Video: Window interpolation
* GBA Video: Fix GL degenerate windows
* GBA Video: Move bldy to WINDOW tex
* GBA Video: Fix GL mode 2 distortion
* Qt: Fall back to 1.4 if 2.x context is bad
* Qt: Fix Windows build
* GL: Fix FreeBSD build
* CHANGES: Update
* Merge branch 'feature/hwrender'
* GBA: Fix hi-res videos
* GBA Video: GL screenshots
* GBA Video: Fix GL sprite window blending
* OpenGL: Reset clear color as needed
* GBA Video: Massively simplify compositing
* Qt: Fix hwaccel settings
* GBA Video: Fix 256-color sprites in GL renderer
* OpenGL: Fix frame sizing regression
* GBA Video: Fix VAOs on Nvidia
* GBA Video: Minor GL cleanup
* OpenGL: Use VAOs
* Qt: Port to QOpenGLWidget
* Qt: Reduce flickering by resizing less often
* Qt: Reload GL context on main thread after shutting down painter
* CMake: Fix Windows build issues
* Qt: Add settings for enhancements
* Core: Improve OpenGL integration, update Qt to use improvements
* GBA Video: GL OBJWIN
* GBA Video: GL compatibility fixes
* GBA Video: Clean up GL uniforms
* GBA Video: Windows in GL
* GBA Video: Initialize GL backgrounds better
* GBA Video: GL better blending and finalization
* SDL: Fix initialization ordering issues
* GBA Video: GL semitransparent OBJs
* GBA Video: Add transformed objects to GL
* GBA Video: Add per-pixel flags in GL
* GBA Video: GL sprite initial work
* GBA Video: Mode 2 cubic interpolation
* GBA Video: GL cleanup, initial work on blending
* GBA Video: Basic interpolation for GL renderer
* Core: Some texid plumbing
* Core: Begin on video scale hack
* GBA Video: Add GL mode 2
* GBA Video: Pass disabled layers through proxy
* GBA Video: Better batching/depth testing
* GBA Video: Finish GL mode 0 renderer
* GBA Video: Mostly functional mode 0 GL renderer
* GBA Video: Start mode 0 GL renderer
* GBA Video: Move video registers and structs into common file
* GBA Video: Begin fleshing out GL renderer
* GBA Video: Start GL renderer
* Feature: More video logging plumbing
* Qt: Add VideoProxy
* Fixed link cable stability
* Implement atomic macros for win32
* Use atomic functions in more places

mGBA Git Changelog:
* GB: Fix HALT when IE and IF unused bits are set (fixes #1349)
* GBA Video: OBJWIN sprites cannot be mosaic
* Qt: Fix GL scaling
* GBA Video: Improve GL sprite mosaic
* Qt: Only close GL context on thread when shutting down
* GBA Video: Fix sprite mosaic clamping (fixes #1008)
* Qt: Fix shutdown crashes
* Qt: Fix GL deadlocks
* GBA Video: Batch VRAM upload
* GBA Video: Use 1d texture for backdrop bits
* GBA Video: Initialize and fix mosaic in GL
* Qt: Fix bounded fast forward with Qt Multimedia
* GBA Video: GL OBJ mosaic
* GBA Video: GL BG mosaic
* GBA: Fix skipping BIOS on irregularly sized ROMs
* CMake: Improved detection of pthreads.
* Update mgba-zh_CN.ts

Download: mGBA Git (2019/05/21)
Source: Here

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