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EmuCR: PCSX2PCSX2 Git (2019/06/17) is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 Git Changelog:
* GSdx-dialog: Unused parameter on hacks dialog constructor
* GSdx-Dialog: Remove useless member variable
* Remove sVU_Debug.h, as nothing in it is actually used anywhere.
* Added a universal 64-bit define, and a message indicating that Pcsx2 was compiled as 64 bit in the system information.
* gsdx-hw: Fix incorrect variable name when tc is disabled.
* gsdx-d3d11/gui: Don't display Reference Device in available Adapters in release builds. Display it only on debug builds.
* gsdx-d3d11: Remove remaining uav (UnorderedAccessView) code, it wasn't used
* gsdx-d3d11: Update nvidia hack handling.
* gsdx-gui: Purge Sprite hack from the gui.
* gsdx-hw: Remove no longer needed Sprite hack, replaced by improved atst code already.
* gsdx-d3d11: Update d3d shader macro handling to a much better algorithm.

Download: PCSX2 Git (2019/06/17)
Source: Here

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1 Comments:

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