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EmuCR: yuzuyuzu Git (2019/09/01) is complied. yuzu is a work-in-progress Nintendo Switch emulator. yuzu is an open-source project, licensed under the GPLv2 (or any later version). yuzu has been designed with portability in mind, with builds available for Windows, Linux, and macOS. The project was started in spring of 2017 by bunnei, one of the original authors of the popular Citra 3DS emulator, to experiment with and research the Nintendo Switch. Due to the similarities between Switch and 3DS, yuzu was developed as a fork of Citra. This means that it uses the same project architecture, and both emulators benefit from sharead improvements. During the early months of development, work was done in private, and progress was slow. However, as Switch reverse-engineering and homebrew development became popular, work on yuzu began to take off as well.

yuzu Git Changelog:
* video_core: Silent miscellaneous warnings (#2820)
* Merge pull request #2819 from ReinUsesLisp/fixup-clang
* gl_buffer_cache: Add missing include
* Merge pull request #2742 from ReinUsesLisp/fix-texture-buffers
* gl_shader_decompiler: Rename bufferImage to imageBuffer
* gl_shader_cache: Fix newline on buffer preprocessor definitions
* textures: Fix texture buffer size calculation
* gl_texture_cache: Do not set texture parameters to buffers
* gl_texture_cache: Add missing break in CreateTexture
* Revert "externals: Update FMT to 6.0.0"
* externals: Update FMT to 6.0.0
* Merge pull request #2783 from FernandoS27/new-buffer-cache
* Buffer Cache: Adress Feedback.
* Buffer_Cache: Implement flushing.
* Buffer_Cache: Implement barriers.
* Buffer_Cache: Optimize and track written areas.
* BufferCache: Rework mapping caching.
* Buffer_Cache: Fixes and optimizations.
* Video_Core: Implement a new Buffer Cache
* Merge pull request #2758 from ReinUsesLisp/packed-tid
* shader/decode: Implement S2R Tic
* Merge pull request #2786 from ReinUsesLisp/vote
* shader_ir: Implement VOTE

Download: yuzu Git (2019/09/01)
Source:Here



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