EmuCR Feeds
Email Us

EmuCR: BizHawkBizHawk Git (2019/11/04) is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.

BizHawk Supported Systems
* Nintendo Entertainment System, Famicom, Famicom Disk System
* Super Nintendo Entertainment System and Super Famicom
* Nintendo 64
* Game Boy, Super Game Boy, and Game Boy Color
* Game Boy Advance
* Sony PlayStation
* Sega Master System, Game Gear, and SG-1000
* Sega Genesis
* Sega Saturn
* NEC PC Engine (AKA TurboGrafx-16), including SuperGrafx and PCE CD
* Atari 2600
* Atari 7800
* Atari Lynx
* ColecoVision
* TI-83 graphing calculator
* Wonderswan and Wonderswan Color
* Apple II

BizHawk Git Changelog:
* Revert some changes from #1237 and #1380 that aren't needed anymore
* Replace helper methods with readonly bool IsUnixHost and cleanup
* Spaces -> tabs, fix mixed newlines.
* A2600: audio bug fix (Space Jockey)
* Fix noise from last merge.
* Merge branch 'master' into MoreUnixMonoCompatWork
* Simplify OS checks with some helpful methods
* Virtu: Make savestates smaller.
* Merge branch 'master' into MoreUnixMonoCompatWork
* Hex editor - more cleanups
* Hex Editor - simplify key press logic even more
* Hex Editor - simplify keypress logic
* Hex Editor - more cleanup
* make nibbles logic more respectable
* Hex Editor - restore funcionality to show typing in progress, in a way that doesn't suck
* Hex Editor - fix crash when typing values into the hex editor with no address highlighted
* Hex Editor - more cleanup
* Hex Editor - consolidate highlighted address variables
* Hex Eidtor - rip out swap bytes crap and re-fix BigEndian functionality. Someone will have to explain why swap is needed. And do a not terrible implementation that leaves a non-funcitonal menu item!
* Hex Editor - lots of cleanups
* Remove NewHexEditor (can be developed on a branch instead)
* TAStudio: Fix crash when ctrl+clicking with no previous row selected.
* Fix #1714
* A2600: journey escape fixes #1614
* Update check fix.
* Update Checker: Use GitHub API to find latest version.
* Update Newtonsoft.Json
* Fix .vs ignore in .gitignore
* Shouldn't be in version control.
* cheats code cleanup
* cleanup movie forms
* EditSubtitles - fix message typo, simplify, TryParse instead of catching parse errors, fix a NRE
* cleanup Communication.cs
* Custom controls house cleaning - remove a bunch of unused controls, do some cleanups
* Merge branch 'master' into MoreUnixMonoCompatWork
* To match master (merge error?)
* Remove unused files.
* EmuHawk: Add manifest (like in master - accidentally omitted in last merge?)
* Remove unused setting.
* Merge branch 'master' into MoreUnixMonoCompatWork
* remove TAStudio ui that was picking the renderer (it's automatic now)
* Hopefully fix AppVeyor CI
* Un-delete ReflectionOnlyAssemblyResolve subscriber
* Fix bug remaining after merge commit
* Merge branch 'master' into MoreUnixMonoCompatWork
* Port Gambatte
* Migrate RAM Search to PAVLV
* Port Cygne (Wonderswan core)
* Port VBA-Next
* Port Handy (Lynx core)
* Fix .so versioning
* Refactor search paths
* Add /usr/lib/bizhawk to the search path
* Re-add FPU precision, enabled only on Windows
* Add /usr/lib to the search path
* Remove FPU precision (probably not needed according to natt)
* BizInvoke: resolve full path for DLLs on Unix
* Platform-agnostic VirtualListView
* Look for libquicknes.dll/.so better
* Port InputRoll by adding GDI+ implementation
* Re-enable the Lua Console on Unix
* Extract superclass from MemoryBase and start on a Unix implementation
* Allow initialising OpenGL context on Unix
* Reenable OpenTK gamepad functionality
* Use FolderBrowserDialog on Unix instead of FolderBrowserEx
* Implement IHawkFileArchiveHandler using NuGet package SharpCompress
* Subscribe to CurrentDomain.AssemblyResolve on Unix

Download: BizHawk Git (2019/11/04)
Source: Here



Random Related Topic Refresh Related Topic

Random Related Topic Loading...

0 Comments

Post a Comment

Can't post a comment? Try This!