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EmuCR: BizHawkBizHawk Git (2019/12/22) is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.

BizHawk Supported Systems
* Nintendo Entertainment System, Famicom, Famicom Disk System
* Super Nintendo Entertainment System and Super Famicom
* Nintendo 64
* Game Boy, Super Game Boy, and Game Boy Color
* Game Boy Advance
* Sony PlayStation
* Sega Master System, Game Gear, and SG-1000
* Sega Genesis
* Sega Saturn
* NEC PC Engine (AKA TurboGrafx-16), including SuperGrafx and PCE CD
* Atari 2600
* Atari 7800
* Atari Lynx
* ColecoVision
* TI-83 graphing calculator
* Wonderswan and Wonderswan Color
* Apple II

BizHawk Git Changelog:
* O2Hawk: more bug fixes to timing and interrupts
* remove ApiProvider from GlobalWin, and have ToolManager own it instead, keep a copy of IEmulator in ToolManager and reference that instead of Global.Emulator
* ToolManager - some cleanups
* remove unused method
* LuaRegisteredFunctionsList - override Clear() so that needed clear logic can't be mistakenly not called. Fixes #1763
* refactor IMovie to expose the movie mode, and make extension methods that do IsPlaying type logic. This way there can be direct checks, and more variety of methods without cluttering the interface
* small cleanup
* simplify onscreen message drawing logic, fix MessageConfig dialog result when Ok is pressed
* Simplify on screen ram watch value positioining, and respect the anchor value setting
* rename MessageOption to MessagePosition
* OSDManager - simplify calculations for points for things like fps, frame counter, etc
* OSDManager - a simplification
* MessageConfig - don't use Global.Emulator
* Message config - fixes, make Anchor an enum instead of int
* MessageConfig - simplify - use Color pen overload and remove brush variable
* MessageConfig - use change event on numberics
* MessageConfig - pass in config dependency
* refactor message display option settings to be an object, and simplify the message config dialog
* Message config refactor - fix some names, break off DefaultMessageOptions class into its own file
* refactor Global.SystemInfo into an extension method class
* cleanup SystemInfo
* move bkm files to the import folder now that they are only used for import
* PathConfig - remove unused hack
* NESGraphicsConfig - remove some more global usage
* cleanup PlatformChooser and don't use globals
* Cleanup LogConsole
* DisplayManager cleanups
* simplify and cleanup GLManager
* O2Hawk: bug fixes
* cleanup JumpLists.cs
* remove unused NameStateForm
* cleanups in CoreFeatureAnalysis
* rename FileLoader to MainForm.FileLoader to make it more obvious that it is a partial class of mainform
* reduce global usage in FileLoader.cs
* MainForm - reduce global usage a bit more
* MainForm cleanups
* fix a few potential NRE's in Global.cs
* reduce global usage in MainForm more
* MainForm - setter for Config property
* MainForm - more getter properties for globals
* MainForm - convert some commonly used globals to properties that reference the global. A step twards the global not being there at all and mainform managing the passing of dependencies
* use AddOnScreenMessage method in other mainform files
* cleanup
* Mainform - use OnScreen method instead of GlobalWin.OSD references
* FileLoader - use Emulator not Global.Emulator
* Rewind config - move osd messages to calling code
* Simplify dialog result checks with an extension method
* Message config - use OSD in mainform not config
* Controller config - simplify and remove use of GlobalWin.OSD

Download: BizHawk Git (2019/12/22)
Source: Here



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