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EmuCR: BizHawkBizHawk Git (2020/03/19) is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.

BizHawk Supported Systems
* Nintendo Entertainment System, Famicom, Famicom Disk System
* Super Nintendo Entertainment System and Super Famicom
* Nintendo 64
* Game Boy, Super Game Boy, and Game Boy Color
* Game Boy Advance
* Sony PlayStation
* Sega Master System, Game Gear, and SG-1000
* Sega Genesis
* Sega Saturn
* NEC PC Engine (AKA TurboGrafx-16), including SuperGrafx and PCE CD
* Atari 2600
* Atari 7800
* Atari Lynx
* ColecoVision
* TI-83 graphing calculator
* Wonderswan and Wonderswan Color
* Apple II

BizHawk Git Changelog:
* Fix nullability warnings in PathExtensions
* Fix tuple item names in return type
* Use env. var for nuget pkg dir on Linux, and don't set CscToolExe
* a2600 refactor - make mapper classes internal and sealed
* Atari 2600 - make MapperBase abstract and make HardReset() abstract since we need implementations to properly reset variables (we can't get rid of hard reset so easily, since HardReset is the mechanism that multi-cart roms use
* A2600 - expose CartRam memory domain for mCM and mFA
* cleanup Atari2600 mapper code
* Atari2600 - refactor mapper creation logic to be a separate method with declared dependencies, remove an unused method
* Atari2600 cleanup - pass Atari2600 core into constructor instead of setting after, use switch expression for mapper instantiation logic
* Atari 2600 Mappers - remove useless HasCartRam virtual method, and simply check if CartRam.Length > 0
* Remove cbuffer (#1883)

Download: BizHawk Git (2020/03/19)
Source: Here



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