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EmuCR: PPSSPPPPSSPP Git (2020/03/23) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Merge pull request #12751 from unknownbrackets/kernel-minor
* Core: Add argmask for threadhacks to prevent crash.
* Merge pull request #12750 from unknownbrackets/lighting
* GPU: Treat negative light exp same as 0.
* Android: Reassert immersive after input dialog.
* Osk: Correct UCS2 conversion.
* Merge pull request #12747 from hrydgard/input-encoding-cleanup
* Remove some more uint16_t
* More correctly handle UCS2 encoding.
* Address feedback
* Support a few more wstring functions on non-windows platforms, due to the armips assembler.
* Text input: Clearly use 16-bit chars like the PSP, don't rely on wchar_t.
* Camera: Fix missing return warning.
* Merge pull request #12741 from unknownbrackets/hle-calls
* HLE: Make calling mips funcs simpler.
* PPGe: Avoid crash with missing metadata.
* Merge pull request #12746 from unknownbrackets/gpu-size-est
* GPU: Assume a scissor of 481x273 is a mistake.
* Merge pull request #12743 from unknownbrackets/ui-minor
* UI: Avoid cached booleans for simple globals.
* UI: Disable render dup frames where it can't work.
* Merge pull request #12744 from unknownbrackets/ui-minor2
* UI: Allow startup without UI assets.
* UI: Avoid crash when atlas metadata is missing.
* Merge pull request #12745 from unknownbrackets/vfat-len
* Io: Apply VFAT hack only to dirs <= 8 chars long. EmuCR: PPSSPP

Download: PPSSPP Git (2020/03/23) x64
Download: PPSSPP Git (2020/03/23) Android
Source: Here

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