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EmuCR: rpcs3 rpcs3 Git (2020/03/08) is compiled. RPCS3 is an open-source Sony PlayStation 3 emulator and debugger written in C++ for Windows and Linux. The emulator has been in development since early 2011 and currently supports modern DirectX 12, Vulkan and OpenGL renderers. The emulator is capable of booting and playing a decent amount of commercial games and PlayStation 3 SDK samples. Many more titles are also becoming playable with future development by contributors.

rpcs3 Git changelog:
* Qt: don't create stupid default.ini file when resetting gui configs
* Qt: Improve tooltip areas in network tab
* Qt: Backup current gui config before applying another one
* Qt: remove gui settings default shenanigans
* Qt: more code cleanup in gui files
* Qt: fix play button state when booting rpcs3 for the first time
* Qt: some code cleanup in gui files
* Qt: Prefer currently selected game when pressing the play button
* Qt: Fix CurrentSelectionIconPath for game grid
* Qt: Add title and title id to button tooltips
* Qt: Add missing boot error dialog
* rsx: Improve frame-limiter (#7723)
* Atomic sys_prx_load_module_list error checks
* rsx: Make force cpu blit setting dynamic
* Fix llvm_build.vcxproj instructions
* gl: Restore commented out line
* vk/gl: Use best-fit semantics when scanning texture cache for flippable images
* vk: Fix image properties for flip temporary images to be samplable.
* rsx: Add anaglyph 3D filter
* video: Allow selection of 3D stereo resolutions
* logs.cpp: fix log format for backward compatibility
* logs.cpp: print some errors if failed to create logs
* logs.hpp: minor optimization for non-formatting logs
* Move Log.cpp to util/logs.cpp
* Move Log.h to util/logs.hpp
* Don't throw on invalid whence (return fs::error::einval)
* Add fs::error::unknown, don't throw
* Logs.cpp: more code moved to main.cpp
* Logs: remove mem-mapped buffer and move instance lock to main.cpp

Download: rpcs3 Git (2020/03/08) x64
Source: Here

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