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DuckStation Git (2020/04/20) is complied. Fast-ish PlayStation 1 emulator for PC and Android.

* CPU Recompiler/JIT (x86-64 and AArch64)
* Hardware (D3D11 and OpenGL) and software rendering
* Upscaling and true colour (24-bit) in hardware renderers
* "Fast boot" for skipping BIOS splash/intro
* Save state support
* Windows and Linux support - macOS may work, but not actively maintained
* Supports bin/cue images, raw bin/img files, and MAME CMD formats.
* Direct booting of homebrew executables
* Digital and analog controllers for input (rumble is forwarded to host)
* Qt and SDL frontends for desktop
* Qt frontend has graphical configuration, and controller binding
* Automatic content scanning - game titles/regions are provided by redump.org

DuckStation Changelog:
* GPU/HW: Fix possible crash when drawing polylines
* CPU/CodeCache: Fix uninitialized pointers
* GPU: Remove textured draw time penalty
* GPU: Don't wedge when other commands are in FIFO with polyline
* GPU/Software: Fix copies when overlapping and oversized
* CDROM: Don't assert if SetMode.bit4 is set
* GPU/HW: Implement oversized copies on GPU
* SPU: Fix adsr_volume read for pending key-on voice
* SDL: Add advanced options for tweaking GPU FIFO/runahead
* GPU: Tweak rectangle draw times
* CPU/CodeCache: Fix crash when BIOS is missing
* GPU: Add primitive setup timing
* GPU: Tweak triangle draw times
* GPU/HW: Fix a possible crash in rectangle expansion

Download: DuckStation Git (2020/04/20)

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