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EmuCR: BizHawkBizHawk Git (2020/05/24) is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.

BizHawk Supported Systems
* Apple II
* Atari
* Video Computer System / 2600
* 7800
* Lynx
* Bandai WonderSwan + Color
* CBM Commodore 64
* Coleco Industries ColecoVision
* Mattel Intellivision
* NEC
* PC Engine / TurboGrafx-16 + SuperGrafx + CD
* PC-FX
* Neo Geo Pocket + Color
* Nintendo
* Famicom / Nintendo Entertainment System + FDS
* Game Boy + Color
* Game Boy Advance
* Nintendo 64
* Super Famicom / Super Nintendo Entertainment System
* Virtual Boy
* Sega
* Game Gear
* Genesis + 32X + CD
* Master System
* Pico
* Saturn
* SG-1000
* Sinclair ZX Spectrum
* Sony Playstation (PSX)
* Texas Instruments TI-83
* Uzebox
* More coming soon..?

BizHawk Git Changelog:
* simplify Bkm importing
* Simplify bkm importer
* remove LoopOffset support from BkmMovie
* Simplify getting core names by using the constant instead of reflection
* GBHawk: fix audio for games that turn off wave chanel rapidly to fill wave ram
* consolidate movie instantiation code more
* for fixes to bk2 and tasmovie creation, fix a conversion bug that did StartsFromSavestate TasMovie logic for movies that start from saveram
* ugh, didn't mean to remove the lock in Input.cs
* restrict and consolidate new-ing of IMovie classes
* documentation fix
* remove some unnecessary .ToString() calls
* Input.cs - simplify and remove a todo, I think not creating a copy is fine here
* Use more movie mode extension methods, make MovieSession null until a movie is loaded
* Some fixes to movie mode extensions, these aren't bugs, yet, as the scenarios never occur
* GBHawk: implement some minor audio hardware bugs
* Rip out the Infinite movie feature, it was a gimmick that has run its course. It isn't much code but it does complicate the API for a feature that would never lead to a published tas movie
* make a struct readonly, and private
* GBHawk: center sound waveform. Seems to help ready to rumble and cannon fodder. Sounds closer to what I hear in videos.
* MovieApi - simplify some long winded comment and subtitle generation. This class seems to very thinly wrap the IMovie api, why not just provide an IMovie?
* simplify SimpleController API
* separate the logic of creating an inputlog from generate on screen input display. Some duplicated code by doing this but I'll take that over tangled code, and more importantly, this separates the need of having an instaniated movie in order to display input
* Cleanup some ApiHawk management code
* Remove remaining reflection in ClientApi and cleanup

Download: BizHawk Git (2020/05/24)
Source: Here

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