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DuckStation Git (2020/05/18) is complied. Fast-ish PlayStation 1 emulator for PC and Android.

* CPU Recompiler/JIT (x86-64 and AArch64)
* Hardware (D3D11 and OpenGL) and software rendering
* Upscaling and true colour (24-bit) in hardware renderers
* "Fast boot" for skipping BIOS splash/intro
* Save state support
* Windows and Linux support - macOS may work, but not actively maintained
* Supports bin/cue images, raw bin/img files, and MAME CMD formats.
* Direct booting of homebrew executables
* Digital and analog controllers for input (rumble is forwarded to host)
* Qt and SDL frontends for desktop
* Qt frontend has graphical configuration, and controller binding
* Automatic content scanning - game titles/regions are provided by redump.org

DuckStation Changelog:
* SPU: Run SPU when changing regs on voice pending key-on
* SPU: Reset ADPCM decoder last samples on key on
* CI: Add GitHub actions-based rolling release
* GPU: Synchronize before filling/writing with interlaced rendering
* HostDisplay: Adjust offsets for linear filtering
* GPU: Further refinements to crop overscan
* GPU: Align display widths to 4 pixels
* GPU: Don't recursively execute commands
* SDL: Add disable interlacing to quick settings menu
* SDL: Add log level settings to debug menu
* Settings: Save DMA timing hacks to ini
* GPU: Display state in debug window
* GPU: Don't panic when FIFO is non-empty with VRAM->CPU copy
* DMA: Write correct terminator at end of OTC

Download: DuckStation Git (2020/05/18)

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