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EmuCR: PPSSPPPPSSPP Git (2020/05/25) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Merge pull request #12973 from unknownbrackets/gpu-step-id
* GPU: Don't allow step id to decrease at a sync.
* Merge pull request #12971 from unknownbrackets/ge-debugger
* GE Debugger: Fix alignment in GE dumps.
* Vulkan: Correct viewport flag reset on rebind.
* Merge pull request #12968 from hrydgard/dirty-from-drawengine
* Do a similar thing for D3D (let the backend handle the dirtying).
* OpenGL/Vulkan: Rework the contract around dynamic state. Removes some ugly dirtying from the GL render manager.
* Remove all those "GLES reset the blend state" comments.
* GLRenderManager: Removes some redundant dirtying. Preserves blend state (color mask) across clears.
* Merge pull request #12967 from unknownbrackets/ui-lock
* UI: Lock around removal from dispatch queue.
* Merge pull request #12957 from unknownbrackets/sdl-egl
* SDL: Try to continue if EGL init fails.
* Merge pull request #12966 from hrydgard/dirty-vp-scissor-state-2
* Vulkan: After binding a new framebuffer, we always need to dirty the viewport/scissor state.
* Merge pull request #12965 from hrydgard/darkstalkers-normal-stretch
* DarkStalkers: Handle the "normal" screen stretch too, not just "wide", to avoid a surprising performance drop.
* Exclude a couple more commands from re-execution in ReapplyGfxState. See
* Merge pull request #12959 from unknownbrackets/ppge
* PPGe: Left align messages in dialogs.
* Merge pull request #12956 from unknownbrackets/project
* Windows: Workaround for custom build step error.
* Windows: Avoid calling git describe 3 times.
* Windows: Move git-version update to build event.
* Global: Add more other platforms to MSVC project.
* Merge pull request #12962 from unknownbrackets/gpu-minor
* GPU: Don't reapply LoadClut each frame.

EmuCR: PPSSPP

Download: PPSSPP Git (2020/05/25) x64
Download: PPSSPP Git (2020/05/25) Android
Source: Here

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