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EmuCR:Xbox EmulatorsXEMU Git (2020/05/23) is complied. xemu is an open-source, cross-platform application that emulates the hardware of the original Xbox game console, allowing users to play their Xbox games on Windows, macOS, and Linux systems. This project is focused on making significant forward progress in terms of features, performance, stability, and user experience in Xbox emulation. This project is an active fork of the XQEMU project, which is based on the very popular and highly actively maintained QEMU full system emulator project.

XQEMU Git Changelog
* ci: Add macOS builds to release assets
* ui: Cleanup debug messages
* main: Redefine main as qemu_main
* ui: Update xemu monitor init with new hmp parameter
* ui: Update cursor
* ui: Add missing file copyright headers
* ui: Fix typo
* ui: Auto resize windows
* ui: Add more privacy information about reports
* build: Add OpenSSL to PKG_CONFIG_PATH for macOS
* ui: Add windows header to xemu-os-utils-windows
* ui: Fix xemu-os-utils-windows.o filename
* ui: Add report submission error reporting
* xemu-xbe.c: Fixup
* ui: Refactor
* ui: Add basic reporting stubs
* configure: Add OpenSSL probe
* ui: Refactor
* ui: Give default value to avoid compiler warning
* ui: Refactor
* ui: Move settings load out of constructor
* ui: Improve compatibility dialog
* ui: Support opening homepage from app
* ui: Add compatibility report dialog
* ui: Add interface to configure socket networking
* build: Disable slirp library
* ui: Remember UI scaling preference
* ui: Add option to scale app UI elements
* ui: Fix alpha fade out for main menu
* vl: Don't complain about missing flash on first boot
* ui: Start logo animation on appearing
* input: Process events for unbound controllers
* ci: Create .app bundle for macOS
* ui: Fix crash on empty path in Cocoa file select dialog
* ui: Mark settings dirty on change from dialog
* xbox: Do not crash if BIOS fails to load
* ui: Always connect DVD drive, permit it to be empty
* ui: Always show error if flash path is empty
* ui: Use SDL to determine resource/preference base paths
* configure: Add GTK lib/flag dependency to SDL module
* ci: Add GTK to Ubuntu dependency list
* ui: Remove displaychangelistener updates on window state change
* ui: Don't minimize when focus is lost in fullscreen
* main-loop: Specifically create glib context/loop
* ui: Use native file selection dialogs
* ui: Prefer immediate swap interval
* ui: Move QEMU main loop to a thread
* ui: Add .gitattributes to force LF for shaders
* ui: Use 3rd party dirent for ImGuiFileDialog
* build: Package data for Windows dist
* build: Ensure required submodules get checked out
* configure: Try to make OpenGL enabling a little more consistent
* ui: Factor out gls field
* ui: Add header for xemu display
* ui: Rollback ImGuiFileDialog version
* .gitignore: Ignore xemu version and config files
* includes: Resolve some minor C++ incompatibilties
* vl: Use xemu settings to derive launch params
* nv2a: Update Makefile offscreen GL sources
* xid: Use xemu input interface
* ui: Add xemu ui to the Makefile
* nv2a: Add SDL-based offscreen GL context interface
* ui: Add xemu runtime data resources
* ui: Add initial xemu icons
* ui: Add xemu logo fragment shader
* ui: Add xemu custom widget rendering
* ui: Add xemu notifications interface
* ui: Add xemu UI shader helpers
* ui: Add xemu-QEMU monitor interface
* ui: Add xemu settings subsystem
* ui: Add xemu input subsystem
* ui: Add primary xemu user interface
* ui: Add new dedicated xemu SDL display
* configure: Use C++11 standard instead of gnu++98
* Makefile: Align QEMU_PKGVERSION with upstream
* Makefile: Generate C file with xemu build info
* ui: Add stb_image.h for PNG image decompression
* ui: Add inih submodule
* ui: Add Dear ImGui FileDialog submodule
* ui: Add Dear ImGui submodule
* nv2a: Remove platform-specific GL context management

Download: XEMU (2020/05/23)
Source: Here

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