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EmuCR: BizHawkBizHawk Git (2020/06/05) is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.

BizHawk Supported Systems
* Apple II
* Atari
* Video Computer System / 2600
* 7800
* Lynx
* Bandai WonderSwan + Color
* CBM Commodore 64
* Coleco Industries ColecoVision
* Mattel Intellivision
* NEC
* PC Engine / TurboGrafx-16 + SuperGrafx + CD
* PC-FX
* Neo Geo Pocket + Color
* Nintendo
* Famicom / Nintendo Entertainment System + FDS
* Game Boy + Color
* Game Boy Advance
* Nintendo 64
* Super Famicom / Super Nintendo Entertainment System
* Virtual Boy
* Sega
* Game Gear
* Genesis + 32X + CD
* Master System
* Pico
* Saturn
* SG-1000
* Sinclair ZX Spectrum
* Sony Playstation (PSX)
* Texas Instruments TI-83
* Uzebox
* More coming soon..?

BizHawk Git Changelog:
* Ports from Upstream GSR for Babs and Robopon (squashed #2091)
* band-aid fix bk2 to tasproj conversions in tastudio
* Remove an unused setting from pce_fast
* oops
* More cleanup to the new tasproj filename code (#2093)
* simplify the construction of TasMovie but not requiring a startsFromSaveState param that doesn't actually set the movie's StartsFromSavestate bool, it just defined the text of the first marker
* GBHawk: Fix HuC3 SRAM
* IMovieSession - remove CurrentInput and PreviousInput and move the logic to the one tool that utilizes them. Since these are purely derivable convenience properties, it's better to not be in the spec. If other other needs to do this logic we can move this out to an extension method
* remove COreForcingViaGameDb user option. We should not give the user the ability to turn this off. If they are power users and want to overright our db, they can mod the db entries
* remove the "poke frame" hotkey, as this is a very legacy feature, we have a whole tool for this now
* tidy dist script (re #2085)
* GBHawk: use saveram by default
* play around in romloader to replace some snes hackery with slightly different snes hackery
* Improve waterbox "lazystates"
* delete an unused using, testing bot

Download: BizHawk Git (2020/06/05)
Source: Here

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