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EmuCR: BizHawkBizHawk Git (2020/06/12) is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.

BizHawk Supported Systems
* Apple II
* Atari
* Video Computer System / 2600
* 7800
* Lynx
* Bandai WonderSwan + Color
* CBM Commodore 64
* Coleco Industries ColecoVision
* Mattel Intellivision
* PC Engine / TurboGrafx-16 + SuperGrafx + CD
* Neo Geo Pocket + Color
* Nintendo
* Famicom / Nintendo Entertainment System + FDS
* Game Boy + Color
* Game Boy Advance
* Nintendo 64
* Super Famicom / Super Nintendo Entertainment System
* Virtual Boy
* Sega
* Game Gear
* Genesis + 32X + CD
* Master System
* Pico
* Saturn
* SG-1000
* Sinclair ZX Spectrum
* Sony Playstation (PSX)
* Texas Instruments TI-83
* Uzebox
* More coming soon..?

BizHawk Git Changelog:
* Hopefully EmuClientApi will now have the loaded emu/game
* Align ApiHawk and Lua library names
* use GlobalWin.Game less
* Pass an IGameInfo into ToolFormBase and use it in tools
* fix NRE on startup for EmuClientApi, this is a band-aid, I think _emulator should never be null
* add Api suffix to ApiHawk interfaces, so they will stop colliding with non-api interfaces
* add a readonly interface for GameInfo for code that only needs to read, pass into SynclessRecordingTools instead of globals, refactor SynclessReocrdingTools a bit
* Allow ApiManager to pass some extra globals to the 5 EmuHawk APIs
* Pass MainForm.AllowInput to Input instance as delegate
* Inline MainForm.IsLagFrame and change global usage in OSDManager
* Pass globals to EmuClientApi as ctor params
* Delegate ClientApi implementation to an instantiable class
* saturn - support lag flag again
* fix typo in a comment
* put classes in MultitrackRecording into separate files, and make a few of them internal
* Update labelling for every mednacore that we updated
* Move saturn over to nyma, get latest version.

Download: BizHawk Git (2020/06/12)
Source: Here

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