EmuCR Feeds
Email Us

EmuCR: BizHawkBizHawk Git (2020/06/22) is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.

BizHawk Supported Systems
* Apple II
* Atari
* Video Computer System / 2600
* 7800
* Lynx
* Bandai WonderSwan + Color
* CBM Commodore 64
* Coleco Industries ColecoVision
* Mattel Intellivision
* NEC
* PC Engine / TurboGrafx-16 + SuperGrafx + CD
* PC-FX
* Neo Geo Pocket + Color
* Nintendo
* Famicom / Nintendo Entertainment System + FDS
* Game Boy + Color
* Game Boy Advance
* Nintendo 64
* Super Famicom / Super Nintendo Entertainment System
* Virtual Boy
* Sega
* Game Gear
* Genesis + 32X + CD
* Master System
* Pico
* Saturn
* SG-1000
* Sinclair ZX Spectrum
* Sony Playstation (PSX)
* Texas Instruments TI-83
* Uzebox
* More coming soon..?

BizHawk Git Changelog:
* fix hq2x shader (fixes #2160)
* fix Saturn and NGP default controls
* fix pc-fx controller name to match old name
* default controls for Nyma PCE cores
* nyma - activate controller deck names
* bk2 mnemonic lookups - we have a lot of keyboards now, make fkeys standard mnemonics instead of core specific
* saturn: autofire blah blah again
* Move init of form icons to ctor (from InitializeComponent)
* Saturn virtualpad work
* display manager: fix "use 1:1 pixel size" aspect ratio (re #2159)
* Saturn - fix virtualpad logic broken by settings changes, fix mnemonic in 3d controller
* more musings
* nyma - do button name overrides on analog stick suffixes
* virtualpad support for NGP
* tastudio track engaged flag better
* TAStudio - don't draw unless Tastudio is "engaged", fixes a lot of NREs through various core reboot scenarios
* fix NRE when closing tastudio
* format shader compiling errors better
* allow copying selected text from ExceptionBox
* fix retroizer
* Finish renaming floats to axes
* GBHawk: HDMA timing bug fix

Download: BizHawk Git (2020/06/22)
Source: Here

Random Related Topic Refresh Related Topic

Random Related Topic Loading...

0 Comments

Post a Comment

Can't post a comment? Try This!