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EmuCR: CitraCitra Git (2020/06/21) is released. This is the trunk of Citra Project. Citra is an experimental open-source Nintendo 3DS emulator/debugger written in C++. At this time, it only emulates a very small subset of 3DS hardware, and therefore is only useful for booting/debugging very simple homebrew demos. Citra is licensed under the GPLv2. Refer to the license.txt file included.

Citra Git Changelog:
* Fix clang-format
* citra-qt: Add an "Alternative Speed Limit" with its hotkey (#5281)
* Update manifest file to include new elements that are introduced with Windows 10 later versions (#5324)
* Fix: fatal error CVT1100 when compiling manifest file (#5322)
* Merge pull request #5344 from vitor-k/fix-folder-order
* game_list: cleanup and clang format in AddPermDirPopup
* game_list: fix folder reordering
* change gameListDir to hold an index instead of a raw pointer
* Improve performance of applying cheats; Set correct interval for applying cheats (#5305)
* am: Resolve truncation and sign conversion warnings in WriteContentData() (#5397)
* Merge pull request #5403 from lioncash/gen2
* gl_shader_gen: std::move strings where applicable
* gl_shader_gen: Collapse several format calls into one
* gl_shader_gen: Mark local functions as static where applicable
* gl_shader_gen: Eliminate unnecessary std::string construction in AppendProcTexCombineAndMap()

Download: Citra Git (2020/06/21) x64
Download: Citra Canary Git (2020/06/21) x64
Source: Here

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