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DuckStation Git (2020/07/07) is complied. Fast-ish PlayStation 1 emulator for PC and Android.

* CPU Recompiler/JIT (x86-64 and AArch64)
* Hardware (D3D11 and OpenGL) and software rendering
* Upscaling and true colour (24-bit) in hardware renderers
* "Fast boot" for skipping BIOS splash/intro
* Save state support
* Windows and Linux support - macOS may work, but not actively maintained
* Supports bin/cue images, raw bin/img files, and MAME CMD formats.
* Direct booting of homebrew executables
* Digital and analog controllers for input (rumble is forwarded to host)
* Qt and SDL frontends for desktop
* Qt frontend has graphical configuration, and controller binding
* Automatic content scanning - game titles/regions are provided by redump.org

DuckStation Changelog:
* build: Drop libretro DLL in build directory
* build: Enable LTO/LTCG on Windows Release builds
* build: Don't build unit tests for libretro core
* build: Link tinyxml2 statically in cmake/win32
* build: Drop Windows DLL in binary directory for libretro
* Android: Get it running again
* GLContext: Fix Android context creation
* Vulkan: Fix crash when device creation fails
* Vulkan: Fall back to geometryShader when fillModeNonSolid unsupported
* GameList: Add EntryCompatibilityRatingToString

Download: DuckStation Git (2020/07/07)

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