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EmuCR: PPSSPPPPSSPP Git (2020/07/21) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Merge pull request #13175 from hrydgard/spawn-new-instance
* Windows: Add command to load up a new identical instance of PPSSPP.
* Merge pull request #13174 from hrydgard/game-compat-ANR2ME
* Temporary buildfix
* Backport a macOS buildfix from later
* Fix Local IP detection on non-Windows system
* Making sure Adhoc codes doesn't have compilation warnings
* Enabling KeepAlive on sockets
* Increasing the extra delays on Adhoc's callbacks just to be on the safe side, also decreasing the default network's timeout to be noticed sooner
* making sure there are no alignment warnings related to member of packed struct on android
* Improved multiplayer stability regardless of I/O Timing method
* Fix i18n type
* Improved multiplayer compatibility on some games (ie. GTA VCS, Naruto Ultimate Ninja Heroes 3, DBZ Shin Budokai 2, Power Stone Collection, .hack//Link, etc)
* Warning fixes
* Merge pull request #13172 from hrydgard/generalized-multi-instance
* Another buildfix
* Buildfix
* Silence secondary instances.
* Make the instance counter global and initialized at startup.
* Merge pull request #13173 from hrydgard/callback-stuff-ANR2ME
* Separate each AdhocMatching callback's buffer, since callback aren't immediately executed thus using shared memory address may corrupt previous data
* Making sure adhoc callbacks runs on AdhocThread


Download: PPSSPP Git (2020/07/21) x64
Download: PPSSPP Git (2020/07/21) Android
Source: Here

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