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EmuCR: BizHawkBizHawk Git (2020/08/10) is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.

BizHawk Supported Systems
* Apple II
* Atari
* Video Computer System / 2600
* 7800
* Lynx
* Bandai WonderSwan + Color
* CBM Commodore 64
* Coleco Industries ColecoVision
* Mattel Intellivision
* NEC
* PC Engine / TurboGrafx-16 + SuperGrafx + CD
* PC-FX
* Neo Geo Pocket + Color
* Nintendo
* Famicom / Nintendo Entertainment System + FDS
* Game Boy + Color
* Game Boy Advance
* Nintendo 64
* Super Famicom / Super Nintendo Entertainment System
* Virtual Boy
* Sega
* Game Gear
* Genesis + 32X + CD
* Master System
* Pico
* Saturn
* SG-1000
* Sinclair ZX Spectrum
* Sony Playstation (PSX)
* Texas Instruments TI-83
* Uzebox
* More coming soon..?

BizHawk Git Changelog:
* rewinder was being disabled as an approximation for clearing it when loading state while in a movie session. change it to actually just clear it (by recreating it). I decided this was safer than making the rewinder learn how to clear itself. Should fix #2280
* PCE cores - rework loading
* Refactor how movie loading handles preferredCores
* Revert "hack rom loader to keep doing the bullshit we've been doing for 8 years now, where Game.System == "GBC" results in an Emulator with a SystemID. Don't revert without volunteering to fix tasvideos"
* hack rom loader to keep doing the bullshit we've been doing for 8 years now, where Game.System == "GBC" results in an Emulator with a SystemID. Don't revert without volunteering to fix tasvideos
* RomLoader - remove an unused parameter in LoadOther
* unknown PCE-CD games should have PCE as the Game.System, to be consistent with the discs that can be properly identified
* DS - avoid allocating a byte buffer everytime a savestate is made
* Tastudio - branches - enable multi-select and implement ability to remove multiple branches
* zwinder buffer - when saving to disk, only save what has actually been put in the buffer
* remember to set pauseInterrupted = false, when responding to said flag. Use TasView mouse leave instead of form leave for leave logic, since form leave doesn't fire if you move your mouse too fast because winforms is bad. This fixes #2275 and #2258

Download: BizHawk Git (2020/08/10)
Source: Here



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