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DuckStation Git (2020/08/11) is complied. Fast-ish PlayStation 1 emulator for PC and Android.

* CPU Recompiler/JIT (x86-64 and AArch64)
* Hardware (D3D11 and OpenGL) and software rendering
* Upscaling and true colour (24-bit) in hardware renderers
* "Fast boot" for skipping BIOS splash/intro
* Save state support
* Windows and Linux support - macOS may work, but not actively maintained
* Supports bin/cue images, raw bin/img files, and MAME CMD formats.
* Direct booting of homebrew executables
* Digital and analog controllers for input (rumble is forwarded to host)
* Qt and SDL frontends for desktop
* Qt frontend has graphical configuration, and controller binding
* Automatic content scanning - game titles/regions are provided by redump.org

DuckStation Changelog:
* GPU/HW: Don't display a deleted texture in D3D/OpenGL when updating settings
* Build: Disable building libretro dll from VS solution
* GPU/Vulkan: Don't add UV limits as attribute when unused
* GPU/D3D11: Don't add UV limits to input layout when unused
* Merge pull request #737 from stenzek/pull-request-ci
* CI: Disable Android signing on pull requests
* GPU/D3D11: Don't leak input layout objects
* HostInterface; Fix crash on shutdown if boot fails
* Merge pull request #732 from Abbanon/master
* Update gpusettingswidget.cpp
* Update ini_settings_interface.cpp (#734)
* libretro: Expose bilinear texture filtering option
* Qt: Remove note about bilinear filtering being broken
* Qt/ConsoleSettingsWidget: Support adding help
* GPU/HW: Disable coordinate clamping when unnecessary
* GPU/HW: Clamp interpolated UVs to polygon limits
* Update Portuguese (Pt) translation

Download: DuckStation Git (2020/08/11)

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