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EmuCR:FceuxFceux Git (2020/11/01) is compiled. FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many separate branches. The concept behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, and FCEU-mm into a single branch of FCEU. As the X implies, it is an all-encompassing FCEU emulator that gives the best of all worlds for the general player, the ROM-hacking community, and the Tool-Assisted Speedrun Community.

Fceux Git changelog:
* Merge pull request #221 from mjbudd77/master
* Changed Family Keyboard enable toggle logic to by a configurable hot key instead of the hardcoded scroll lock key. Fixes issue #214.
* Merge pull request #220 from mjbudd77/master
* Merge branch 'master' of https://github.com/mjbudd77/fceux
* Build fix for MacOS.
* Lua scripting pathing improvements for Linux/MacOS. Use realpath when possible to always have a absolute path for scripts and roms internally.
* Bug fix for issue #215. MacOS was not changing the current working directory to the lua script location when loading a lua script.
* Changed Lua console message buffer to allow for strings that are much longer than 256 characters.
* Merge pull request #218 from mjbudd77/master
* Compile fix for macOS.
* Added logic to direct lua script error messages to the output console window. Fixed crash issue described in issue #216. Crash was due to Qt GUI functions being used in the emulator thread. Only the main GUI thread is allowed to call Qt GUI functions.
* Merge pull request #213 from brianlheim/topic/pkg-dmg
* appveyor: add qt5 prefix path to CMAKE_PREFIX_PATH when configuring
* gitignore: add /build
* cmake: use macdeployqt instead of fixup_bundle to deploy on macOS
* Merge pull request #211 from mjbudd77/master
* Removed old comment block from Qt Trace logger.
* Added symbolic debug replacement functionality during disassembly on Qt trace logger.
* Added a disassembly with debug symbols function that replaces numeric addresses with text symbol names during the disassembly process. This allows for the symbol maps to be keyed into directly with an integer value and is more efficient that the text search replace algorithm. Currently the Qt debugger window is the only window that uses this function. The trace logger will be next.
* Restored Qt Gamepad config window to be modal.
* Merge pull request #210 from mjbudd77/master
* Changed all debug and tools windows to be non-modal top level windows. This allows then to be minimized and maximized via the title bar buttons and will also show in the task bar of the window environment as separate windows.
* Merge pull request #209 from mjbudd77/master
* Added a scrollable area to the Qt gamepad config dialog window that will show anytime the window is not large enough to display full widget content. The scrollable area will act as a viewport into the larger widget layout from within the smaller dialog window. Again, it will only show the scroll bars if the window is not large enough. This will allow for the window to be fully viewable on smaller monitors such as the 1024x768 monitor in issue #208.

Download: Fceux Git (2020/11/01) x64
Source: Here

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