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EmuCR: mGBAmGBA Git (2020/11/30) is compiled. mGBA is a new emulator for running Game Boy Advance games. It aims to be faster and more accurate than many existing Game Boy Advance emulators, as well as adding features that other emulators lack.

* Highly accurate Game Boy Advance hardware support[1].
* Game Boy/Game Boy Color hardware support.
* Fast emulation. Known to run at full speed even on low end hardware, such as netbooks.
* Qt and SDL ports for a heavy-weight and a light-weight frontend.
* Local (same computer) link cable support.
* Save type detection, even for flash memory size[2].
* Support for cartridges with motion sensors and rumble (only usable with game controllers).
* Real-time clock support, even without configuration.
* Solar sensor support for Boktai games.
* Game Boy Camera and Game Boy Printer support.
* A built-in BIOS implementation, and ability to load external BIOS files.
* Turbo/fast-forward support by holding Tab.
* Rewind by holding Backquote.
* Frameskip, configurable up to 10.
* Screenshot support.
* Cheat code support.
* 9 savestate slots. Savestates are also viewable as screenshots.
* Video and GIF recording.
* Remappable controls for both keyboards and gamepads.
* Loading from ZIP and 7z files.
* IPS, UPS and BPS patch support.
* Game debugging via a command-line interface and GDB remote support, compatible with IDA Pro.
* Configurable emulation rewinding.
* Support for loading and exporting GameShark and Action Replay snapshots.
* Cores available for RetroArch/Libretro and OpenEmu.
* Many, many smaller things.

mGBA Git Changelog:
* Qt: Fix up GL changes causing timing issues
* mGUI: Improve loading speed (fixes #1957)
* GBA: Regrettably add VBA bug compat mode
* GBA Hardware: Unpack RTC struct
* GBA Hardware: e-Reader should not re-scan last card
* ARM: Fix long multiply-and-accumulate register write order (fixes #1956)
* Debugger: Fix crash when tracing without a file output
* Fix LIBMGBA_ONLY build
* Qt: Fix build on clang
* Qt: Discard additional frame draws if waiting fails
* Feature: Allow configuring waiting on frame flushing in proxy
* Core: Fix possible video sync deadlock
* 3DS: Batch directory reads
* GBA Video: Skip attempting to render offscreen sprites in OpenGL
* mGUI: Skip second scan loop when possible
* Wii: Add libwiidrc support

Download: mGBA Git (2020/11/30) x64
Source: Here

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