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EmuCR: yuzuyuzu Git (2020/11/22) is complied. yuzu is a work-in-progress Nintendo Switch emulator. yuzu is an open-source project, licensed under the GPLv2 (or any later version). yuzu has been designed with portability in mind, with builds available for Windows, Linux, and macOS. The project was started in spring of 2017 by bunnei, one of the original authors of the popular Citra 3DS emulator, to experiment with and research the Nintendo Switch. Due to the similarities between Switch and 3DS, yuzu was developed as a fork of Citra. This means that it uses the same project architecture, and both emulators benefit from sharead improvements. During the early months of development, work was done in private, and progress was slow. However, as Switch reverse-engineering and homebrew development became popular, work on yuzu began to take off as well.

yuzu Git Changelog:
* Merge pull request #4954 from lioncash/compare
* gl_rasterizer: Make floating-point literal a float
* Merge pull request #4955 from lioncash/move3
* async_shaders: emplace threads into the worker thread vector
* async_shaders: Simplify implementation of GetCompletedWork()
* async_shaders: Simplify moving data into the pending queue
* async_shaders: std::move data within QueueVulkanShader()
* Merge pull request #4960 from liushuyu/master
* ci: install Vulkan SDK in MSVC build
* Merge pull request #4907 from ogniK5377/nvdrv-cleanup
* Addressed issues
* core: Make nvservices more standardized
* Merge pull request #4957 from ReinUsesLisp/alpha-test-rt
* gl_rasterizer: Remove warning of untested alpha test
* Merge pull request #4953 from lioncash/shader-shadow
* shader_bytecode: Make use of [[nodiscard]] where applicable
* shader_bytecode: Eliminate variable shadowing
* Merge pull request #4951 from bunnei/olsc-stub
* olsc: Move member initialization to after member functions.
* hle: service: Stub OLSC Initialize and SetSaveDataBackupSettingEnabled functions.
* Merge pull request #4941 from lioncash/config
* configure_input_player: Use static qualifier for IsProfileNameValid()
* Merge pull request #4950 from german77/RumbleStrenght
* Modify rumble amplification
* Merge pull request #4952 from ReinUsesLisp/bit-cast
* common/bit_cast: Add function matching std::bit_cast without constexpr
* Merge pull request #4308 from ReinUsesLisp/maxwell-3d-funcs
* maxwell_3d: Use insert instead of loop push_back
* maxwell_3d: Move code to separate functions
* Merge pull request #4948 from lioncash/page-resize
* virtual_buffer: Do nothing on resize() calls with same sizes
* Merge pull request #4936 from lioncash/page
* virtual_buffer: Add compile-time type-safety guarantees with VirtualBuffer
* page_table: Allow page tables to be moved
* page_table: Add missing doxygen parameters to Resize()
* page_table: Remove unnecessary header inclusions
* Merge pull request #4866 from Morph1984/mjolnir-p3-prod
* sdl_impl: Pump SDL Events at 1000 Hz
* configure_input: Accommodate for the mouse input device engine
* hid: Reimplement Begin/EndPermitVibrationSession
* controllers/npad: Load input devices on init
* configure_input: Update the input profiles for other player tabs
* general: Fix compiler warnings on linux and miscellaneous changes
* sdl_impl: Revert to the "old" method of mapping sticks
* applets/controller: Change the input button to create input profiles
* controllers/npad: Remove the old vibration filter
* input: Disconnect a controller prior to connecting a new one
* hid: Implement InitializeVibrationDevice and IsVibrationDeviceMounted
* input_common: Add VibrationDevice and VibrationDeviceFactory
* configure_input: Add per-player vibration
* settings: Remove global vibration strength modifier
* hid: Mark Begin/EndPermitVibrationSession as stubs
* controllers/npad: Send an empty vibration on destruction/deactivation
* hid: Stub IsVibrationDeviceMounted
* controllers/npad: Add heuristics to reduce rumble state changes
* configure_input: Hook up the vibration percentage spinbox
* controllers/npad: Stop games from vibrating incorrect controllers
* hid: Fix controller rumble based on new research
* hid: Pop a struct of parameters instead of popping individual parameters
* hid: Reorder all HID commands
* hid: Implement GetVibrationDeviceInfo
* hid: Stub InitializeVibrationDevice
* controllers/npad: Rename NPadType to NpadStyleSet
* controllers/npad: Add DeviceHandle struct
* configure_input_player: Change "Defaults" button behavior
* settings: Preparation for per-game input settings
* udp/client: Reduce testing period to 5 seconds
* config: Migrate config files into config/custom
* controllers/npad: Connect a controller on init if none are connected
* applets/controller: Auto accept a valid single player configuration
* bootmanager: Allow mouse clicks only if touch is disabled
* input_profiles: Implement input profiles
* configure_input_player: Implement input exclusivity and persistence
* ui/themes: Cleanup UI
* Merge pull request #4933 from lioncash/nodisc-gpu
* rasterizer_interface: Make use of [[nodiscard]] where applicable
* render_base: Make use of [[nodiscard]] where applicable
* gpu: Make use of [[nodiscard]] where applicable

Download: yuzu Git (2020/11/22)
Source:Here



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