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EmuCR: BizHawkBizHawk Git (2020/12/02) is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.

BizHawk Supported Systems
* Apple II
* Atari
* Video Computer System / 2600
* 7800
* Lynx
* Bandai WonderSwan + Color
* CBM Commodore 64
* Coleco Industries ColecoVision
* Mattel Intellivision
* PC Engine / TurboGrafx-16 + SuperGrafx + CD
* Neo Geo Pocket + Color
* Nintendo
* Famicom / Nintendo Entertainment System + FDS
* Game Boy + Color
* Game Boy Advance
* Nintendo 64
* Super Famicom / Super Nintendo Entertainment System
* Virtual Boy
* Sega
* Game Gear
* Genesis + 32X + CD
* Master System
* Pico
* Saturn
* SG-1000
* Sinclair ZX Spectrum
* Sony Playstation (PSX)
* Texas Instruments TI-83
* Uzebox
* More coming soon..?

BizHawk Git Changelog:
* GBHawk: more hdma improvements
* Rename files of MainForm interfaces to match type name
* Enable SA1137 and fix noncompliance (except in Cores)
* Enable SA1211
* Enable SA1208 and fix noncompliance (except in Cores)
* Make the getters of the 6 ToolFormBase props protected
* Update or remove comments mentioning GlobalWin
* Move static GlobalWin.Sound to static Sound.Instance, mirroring Input
* Remove GlobalWin.Config by cleaning up Sound
* Fix encapsulation of Config in FFmpegWriterForm
* Use EmulationApi's config hack in ClientLuaLibrary
* Delegate ClientLuaLibrary.GetWindowSize/SetWindowSize to ApiHawk
* Remove weird double-updating of EmuClientApi
* Delegate ClientLuaLibrary.FrameSkip to ApiHawk
* Init global Input instance from MainForm ctor
* Use local var instead of GlobalWin.Config in Program
* Pass global Config to BatchRun/BatchRunner
* Encapsulate GlobalWin.Config access in Input
* Fix typo, global access when global is passed as param
* Pass globals to DisplayManager as with OSDManager
* Use MainForm instead of GlobalWin in Lua internals
* Pass MainForm to UI helpers instead of using GlobalWin.Sound
* Pass a callback to some sound internals to read the global IEmulator
* Pass global MovieSession from MainForm ctor to Program with an out param
* Remove GlobalWin.InputManager
* Pass globals to OSDManager via ctor and new UpdateGlobals method
* Pass global InputManager to remaining Virtual Pads controls
* replace unnecessary GlobalWin usage in BookmarksBranchesBox.cs
* add Start/StopSound methods to IEmuHawkMainFormToTools interface and use it in tools instead of GlobalWin.Sound
* Do not attempt to report >100% seek progress. (This could happen if the user starts a seek which results in loading a savestate past the frame previously being seeked.)
* Remove this. It isn't necessary, and is a copy-pasted line from some converted code in commit 2535207a.
* TasClipboardEntry, move some logic to Tastudio, fix filename, and move to Client.Common
* TAStudioClipboard - remove unused and dubious ToString() override
* move some logic from TAStudioLuaLibrary to TAStudio
* make fields readonly where possible in EmuHawk project
* MovieZone - remove usage of GlobalWin.Config

Download: BizHawk Git (2020/12/02)
Source: Here

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