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EmuCR: BizHawkBizHawk Git (2020/12/06) is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.

BizHawk Supported Systems
* Apple II
* Atari
* Video Computer System / 2600
* 7800
* Lynx
* Bandai WonderSwan + Color
* CBM Commodore 64
* Coleco Industries ColecoVision
* Mattel Intellivision
* NEC
* PC Engine / TurboGrafx-16 + SuperGrafx + CD
* PC-FX
* Neo Geo Pocket + Color
* Nintendo
* Famicom / Nintendo Entertainment System + FDS
* Game Boy + Color
* Game Boy Advance
* Nintendo 64
* Super Famicom / Super Nintendo Entertainment System
* Virtual Boy
* Sega
* Game Gear
* Genesis + 32X + CD
* Master System
* Pico
* Saturn
* SG-1000
* Sinclair ZX Spectrum
* Sony Playstation (PSX)
* Texas Instruments TI-83
* Uzebox
* More coming soon..?

BizHawk Git Changelog:
* libsnes - core dll update for prior commits
* libsnes - remove pointless registers
* add CARTROM-DB and CARTROM-D blocks to libsnes CDL
* GBHawk: mode1 bug fix
* Merge UpdateChecker.ParseVersion into VersionInfo.VersionStrToInt
* Misc. cleanups in VersionInfo
* Use readonly instead of const in VersionInfo
* Move VersionStrToInt helper to VersionInfo
* Bump supported Windows versions
* Merge Sound.Instance into MainForm.Sound and pass back to Program
* Update Lua libs' ApiContainer when updating services
* Remove unused prop EventsLibrary
* Convert abstract class LuaLibraries to an interface
* Move props from LuaLibraries to Win32LuaLibraries
* Do type checks on LuaConsole.LuaImp
* Inline LuaLibraries.RunningScripts
* Inline LuaLibraries.EnableUpdate/SupressUpdate
* Extract interface from NamedLuaFunction
* Merge EventsLuaLibrary.RegisteredFunctions into Win32LuaLibraries
* Add helpers for manipulating NamedLuaFunctions
* Inline some methods from EventsLuaLibrary into Win32LuaLibraries
* Deprecate emu.getluacore in favour of new func client.get_lua_engine
* Add prop EngineName to abstract class LuaLibraries
* Cleanup FormsLuaLibrary.WindowClosed and usages
* Use LINQ instead of dumb in FormsLuaLibrary implementations
* Inline Designer and resource files for LuaCanvas
* Use NLuaTableHelper for more conversion to/from LuaTable
* Add and use more extensions for IDialogParent
* Implement IDialogParent in some more forms
* Cleanup MainForm interfaces, move ShowDialogAsChild to extension
* Add and use interface IDialogParent
* Inline ShowHawkDialog
* Shoehorn IDialogController into ShowHawkDialog call chains
* Ensure owner param of ShowHawkDialog overloads are never null
* Add and use helper method DoWithTempMute (void and generic flavours)
* Move Start/StopSound calls from InputPrompt to callers
* Add superinterface IDialogController for IMainFormForConfig/Tools
* Stop overwriting global.json when building in AppVeyor
* misc cleanups in Client.Common
* try building twice to work around git version issues. it's bad, but it will do for now (if it does indeed do for now)
* update waterbox readme a bit
* quick test of using "dotnet build" instead of msbuild. since 'dotnet build' is more or less defined as extra logic on top of msbuild to make it work on dotnet projects.
* GB layers (#2490)
* GBHawk: HDMA fixes and implement reads for GBC visualizer

Download: BizHawk Git (2020/12/06)
Source: Here



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