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PCSX-Redux Git (2021/01/11) is complied. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.

PCSX-Redux Changelog::
* Merge pull request #307 from wheremyfoodat/main
* Addressing comments.
* [GTE] Minor styling changes [GUI] Start working on remappable control bindings
* [GTE] Replaced max macro with std::max
* Merge pull request #1 from grumpycoders/main
* [JIT] Removed yet another unnecessary mask, optimized the "Set Less Than" instructions to use MOVZX instead of AND
* [JIT] Minor optimization: Remove useless TEST
* Fixed typo in readme
* [JIT] Minor variable-amount shift optimizations
* Add a note on Windows build instructions.

Download: PCSX-Redux Git (2021/01/11) x64

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