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EmuCR: DuckStation DuckStation Git (2021/02/05) is complied. Fast-ish PlayStation 1 emulator for PC and Android.

* CPU Recompiler/JIT (x86-64 and AArch64)
* Hardware (D3D11 and OpenGL) and software rendering
* Upscaling and true colour (24-bit) in hardware renderers
* "Fast boot" for skipping BIOS splash/intro
* Save state support
* Windows and Linux support - macOS may work, but not actively maintained
* Supports bin/cue images, raw bin/img files, and MAME CMD formats.
* Direct booting of homebrew executables
* Digital and analog controllers for input (rumble is forwarded to host)
* Qt and SDL frontends for desktop
* Qt frontend has graphical configuration, and controller binding
* Automatic content scanning - game titles/regions are provided by redump.org

DuckStation Changelog:
* Merge pull request #1582 from MaddTheSane/printfFixes
* Fix the last formatting warning I was able to find.
* Fix possible log formatting errors.
* Merge pull request #1581 from MaddTheSane/printfLike
* Add printf-like macro.
* Merge pull request #1580 from MaddTheSane/patch-2
* Update shadergen.cpp
* NoGUI: Fix crash when initialization fails
* Android: Make sure EmulationActivity is exported
* OpenGLHostDisplay: Allow filtering to be toggled for GLES2 path
* OpenGLHostDisplay: Fix interlaced software renderer output
* StringUtil: Add StrideMemCpy/StrideMemCmp
* Android: Manually scale axis values instead of using motion range
* NoGUI: Prefer SDL host interface over DRM/KMS if display present
* NoGUI: Move DRM display to GL context
* Vulkan: Support VK_KHR_display

DuckStation Git (2021/02/05) : 1fichier anonfiles bayfiles dailyuploads megaup tusfiles uptobox zippyshare

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