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EmuCR: PCSX-ReduxPCSX-Redux Git (2021/02/28) is complied. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.

PCSX-Redux Changelog::
* Merge pull request #398 from wheremyfoodat/algebra
* Preliminary ~~algebra~~ Greek support
* Merge pull request #396 from wheremyfoodat/dma
* Merge remote-tracking branch 'upstream/main' into dma
* Fixed Linked List DMA end marker
* Merge pull request #395 from wheremyfoodat/for-looooops
* Merge remote-tracking branch 'upstream/main' into for-looooops
* Merge pull request #392 from nicolasnoble/freetype2
* Adding Maltese.
* Adding azure pipeline task to package fonts.
* Adding another path for font search.
* Moving locale selection to UI configuration.
* Reworking locales a bit.
* Proper font re-creation for scale slider.
* Merge branch 'freetype2' of github.com:nicolasnoble/pcsx-redux into freetype2
* Fixing Unix builds.
* Changing Makefile for Unix build of freetype2.
* Adding Noto fonts.
* Adding font loading, scaling, and fixing assembly view.
* Adding FreeType
* [Chores] Remove C89 for loops

PCSX-Redux Git (2021/02/28) x64 : 1fichier anonfiles bayfiles megaup tusfiles uptobox zippyshare

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