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EmuCR: PCSX-ReduxPCSX-Redux Git (2021/03/08) is complied. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.

PCSX-Redux Changelog::
* Merge pull request #427 from nicolasnoble/fix-strtol
* Grabbing strtol fix.
* Merge pull request #425 from nicolasnoble/mono-logs
* Mono font for logs.
* Merge pull request #421 from grumpycoders/chores-code-format
* [Chores] Format code
* Merge pull request #423 from nicolasnoble/interpreter-brr
* Making psxBranchTest cheaper
* Fixing debugger granularity
* Dynarec86 GTE fixup.
* Caching 'code' into arguments.
* Folding while loop in.
* Simplifying icache read a bit further.
* No more delayed invalidate cache.
* Folding access into class as intended.
* Some interpreter improvements.

PCSX-Redux Git (2021/03/08) x64 : 1fichier anonfiles bayfiles megaup tusfiles uptobox zippyshare

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