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EmuCR: DuckStation DuckStation Git (2021/04/08) is complied. Fast-ish PlayStation 1 emulator for PC and Android.

* CPU Recompiler/JIT (x86-64 and AArch64)
* Hardware (D3D11 and OpenGL) and software rendering
* Upscaling and true colour (24-bit) in hardware renderers
* "Fast boot" for skipping BIOS splash/intro
* Save state support
* Windows and Linux support - macOS may work, but not actively maintained
* Supports bin/cue images, raw bin/img files, and MAME CMD formats.
* Direct booting of homebrew executables
* Digital and analog controllers for input (rumble is forwarded to host)
* Qt and SDL frontends for desktop
* Qt frontend has graphical configuration, and controller binding
* Automatic content scanning - game titles/regions are provided by redump.org

DuckStation Changelog:
* Merge pull request #1946 from 6lackmag3/patch-37
* Update gamesettings.ini
* System: Disable memory cards when running PSFs
* CommonHostInterface: Fix rumble not applying to non-first controller
* Android: Fix fast boot by default not applying without opening settings
* GPU/ShaderGen: Move discard to end of shader
* VulkanHostDisplay: Handle surface loss gracefully
* Vulkan/SwapChain: Fix incorrectly-sized display surfaces being created
* NoGUI: Use current resolution if unspecified
* Update compatibility settings
* Update Russian translation (#1941)
* Merge pull request #1938 from stenzek/file-offset-64
* CDImagePBP: Use 64-bit file functions
* FileSystem: Add 64-bit fseek/ftell wrappers
* CMake: Enable 64-bit file offsets on 32-bit platforms
* Merge pull request #1931 from zkdpower/master
* Update Simple-Chinese language file to latest
* Merge pull request #1929 from 6lackmag3/patch-34
* Update gamesettings.ini

DuckStation Git (2021/04/08) : 1fichier anonfiles bayfiles dailyuploads megaup tusfiles uptobox zippyshare

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