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EmuCR: PCSX-ReduxPCSX-Redux Git (2021/05/31) is complied. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.

PCSX-Redux Changelog::
* Merge pull request #496 from grumpycoders/chores-code-format
* [Chores] Format code
* Merge pull request #495 from grumpycoders/auto-close
* Auto-close PRs in nugget.
* Merge pull request #494 from SoapyMan/soapyman-updates
* - new set of GTE macros to avoid using DMPSX
* - add missing .sdata & .sdata2 sections
* Merge pull request #493 from grumpycoders/typo
* Typo.
* Merge pull request #492 from grumpycoders/pcdrv-read-memory
* Fixing PCread in pcdrv.h
* Attempting to fix push auth issue.
* Addressing filtering issues.

PCSX-Redux Git (2021/05/31) x64 : 1fichier anonfiles bayfiles dailyuploads megaup tusfiles uptobox zippyshare

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