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EmuCR: PCSX-ReduxPCSX-Redux Git (2021/07/04) is complied. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.

PCSX-Redux Changelog::
* Merge pull request #530 from grumpycoders/chores-code-format
* [Chores] Format code
* Merge pull request #529 from wheremyfoodat/fix-gpu-settings
* [Fixing build] Undo an oopsie that broke build outside MSVC
* Fix merge conflict
* Merge branch 'main' into fix-gpu-settings
* [GUI] Fix typo
* [GPU] Serialize dither setting, add it to the GPU interface
* [GPU] Extern in externs file, don't include what you don't use
* [GPU] Setting serialization works now
* Try to fix serialization for GPU settings

PCSX-Redux Git (2021/07/04) x64 : 1fichier anonfiles bayfiles dailyuploads megaup tusfiles uptobox zippyshare

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