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EmuCR: PCSX-ReduxPCSX-Redux Git (2021/07/30) is complied. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.

PCSX-Redux Changelog::
* Merge pull request #545 from wheremyfoodat/migrate-to-xbyak-good
* [DynaRec] Redo JIT cache flushing. Fixes crashes in code-heavy games like Castlevania and Crash
* [DynaRec] recError now prints the recompiler PC
* [DynaRec] Request stack frame for testSWInt
* [KernelLog] Add SystemErrorUnresolvedException
* [DynaRec] Remove forgotten interrupt hack, add RI exception support. Spongebob breaks in the same way on both JIT and interp now.
* [DynaRec] Remove unused stuff

PCSX-Redux Git (2021/07/30) x64 : 1fichier anonfiles bayfiles dailyuploads tusfiles uptobox zippyshare

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