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EmuCR: rpcs3 rpcs3 Git (2021/07/18) is compiled. RPCS3 is an open-source Sony PlayStation 3 emulator and debugger written in C++ for Windows and Linux. The emulator has been in development since early 2011 and currently supports modern DirectX 12, Vulkan and OpenGL renderers. The emulator is capable of booting and playing a decent amount of commercial games and PlayStation 3 SDK samples. Many more titles are also becoming playable with future development by contributors.

rpcs3 Git changelog:
* PPU debugger: Implement function names at the starting instruction
* PPU debugger: Add instruction disasm for PPU calling history
* cellSaveData: Fixup funcDone result check
* sys_storage vsh implementation (#10559)
* sys_ss vsh stubs
* vk: Fix double-spill for invalidated resources
* vk: Fix nul deref in spill code
* vk: Fix null deref in texture cache when dumping temporary storage
* rsx/vk: Improve recovery during OOM situations
* Make little use of formatting byte arrays
* vm_ptr.h: Do not allow dereferencing for void ptr
* Minor fixup of vm::ptr
* LV2: Fix IPC key reading from attributes
* Fixup byte array formatter
* Stub sys_fs mount functions for vsh (#10561)
* Stub libfs_utility_init to bypass FSCK checks by vsh.
* sys_sm_get_ext_event2 stub
* Formatting Library: Implement byte arrays formatting
* Implement TAR-based directory archiver
* PPU debugger: Implement PPU calling history
* Stub sys_io for vsh.
* Hack for msmw2.sprx timeout.
* [MSVC] glslang fix + vs2022 fixes
* Win32 FS: Implement support for large reads/writes

rpcs3 Git (2021/07/18) x64 : 1fichier anonfiles bayfiles dailyuploads megaup tusfiles uptobox zippyshare
Source: Here

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