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EmuCR: BizHawkBizHawk Git (2021/10/22) is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.

BizHawk Supported Systems
* Apple II
* Atari
* Video Computer System / 2600
* 7800
* Lynx
* Bandai WonderSwan + Color
* CBM Commodore 64
* Coleco Industries ColecoVision
* Mattel Intellivision
* NEC
* PC Engine / TurboGrafx-16 + SuperGrafx + CD
* PC-FX
* Neo Geo Pocket + Color
* Nintendo
* Famicom / Nintendo Entertainment System + FDS
* Game Boy + Color
* Game Boy Advance
* Nintendo 64
* Super Famicom / Super Nintendo Entertainment System
* Virtual Boy
* Sega
* Game Gear
* Genesis + 32X + CD
* Master System
* Pico
* Saturn
* SG-1000
* Sinclair ZX Spectrum
* Sony Playstation (PSX)
* Texas Instruments TI-83
* Uzebox
* More coming soon..?

BizHawk Git Changelog:
* Add `save_image_to_disk` to Lua canvases (#2973)
* Add IEmuClientApi method (+Lua) for getting approximate framerate
* Remove now-unused reference to System.Web
* nuke sameboy (#2934)
* Unthread tastudio seek progress bar (#2774)
* remove system.web dependency in DiscoHawk
* Lua canvas documentation - properly document that methods are PascalCase. Ideally they would be camelCase, but the LuaMethod attribute wasn't used in the process of regsitering these. They are aout in the wild now, so it would be disruptive to change. Plus, nocasing is used often as well, so we have no consistency anyway. Fixes #2772
* Ram Search - bg color drawing - don't use engine indexer so much, it news up a new object every time

Download:
BizHawk Git (2021/10/22) : 1fichier anonfiles bayfiles dailyuploads megaup mixdrop send tusfiles uptobox
Source: Here



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